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o3de/Gems/WhiteBox/Code/Source/Rendering/WhiteBoxMaterial.cpp
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Steve Pham b4a2edec6a Final update copyright headers to reference license files at the repo root (#1693)
* Final update copyright headers to reference license files at the repo root

Signed-off-by: spham <spham@amazon.com>

* Fix copyright validator unit tests to support the stale O3DE header scenario

Signed-off-by: spham <spham@amazon.com>
2021-06-30 19:51:55 -07:00

44 lines
1.7 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include "WhiteBox_precompiled.h"
#include "WhiteBoxMaterial.h"
#include <AzCore/Serialization/EditContext.h>
#include <AzCore/Serialization/SerializeContext.h>
namespace WhiteBox
{
void WhiteBoxMaterial::Reflect(AZ::ReflectContext* context)
{
if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
{
serializeContext->Class<WhiteBoxMaterial>()
->Version(1)
->Field("Tint", &WhiteBoxMaterial::m_tint)
->Field("UseTexture", &WhiteBoxMaterial::m_useTexture)
->Field("Visible", &WhiteBoxMaterial::m_visible);
if (AZ::EditContext* editContext = serializeContext->GetEditContext())
{
editContext->Class<WhiteBoxMaterial>("White Box Material", "White Box material editing")
->ClassElement(AZ::Edit::ClassElements::EditorData, "")
->DataElement(
AZ::Edit::UIHandlers::Color, &WhiteBoxMaterial::m_tint, "Tint",
"The tint colour to use for the material.")
->DataElement(
AZ::Edit::UIHandlers::CheckBox, &WhiteBoxMaterial::m_useTexture, "Use Texture",
"Use the material's texture.")
->DataElement(
AZ::Edit::UIHandlers::CheckBox, &WhiteBoxMaterial::m_visible, "Visible",
"Material is visible in game mode.");
}
}
}
} // namespace WhiteBox