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41 lines
1.3 KiB
Lua
41 lines
1.3 KiB
Lua
----------------------------------------------------------------------------------------------------
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--
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-- All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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-- its licensors.
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--
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-- For complete copyright and license terms please see the LICENSE at the root of this
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-- distribution (the "License"). All use of this software is governed by the License,
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-- or, if provided, by the license below or the license accompanying this file. Do not
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-- remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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--
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-- Original file Copyright Crytek GMBH or its affiliates, used under license.
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--
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--
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--
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----------------------------------------------------------------------------------------------------
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MannequinObject =
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{
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Properties =
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{
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objModel = "",
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fileActionController = "",
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fileAnimDatabase3P = "",
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},
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Editor =
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{
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Icon = "user.bmp",
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IconOnTop = 1,
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},
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}
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function MannequinObject:OnPropertyChange()
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-- The OnPropertyChange callback is forwarded to script directly by the editor.
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-- As most of this entity is written in C++, we just want to send a notification
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-- that a property has changed, and deal with it there.
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self:ProcessBroadcastEvent( "OnPropertyChange" );
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end
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