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o3de/Code/Tools/SceneAPI/SceneUI/SceneWidgets/ManifestWidgetPage.h

105 lines
4.3 KiB
C++

#pragma once
/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#if !defined(Q_MOC_RUN)
#include <QWidget>
#include <AzCore/std/smart_ptr/shared_ptr.h>
#include <AzCore/std/containers/vector.h>
#include <AzCore/Math/Uuid.h>
#include <AzToolsFramework/UI/PropertyEditor/ReflectedPropertyEditor.hxx>
#include <SceneAPI/SceneCore/Events/ManifestMetaInfoBus.h>
#endif
namespace AZ
{
class SerializeContext;
namespace SceneAPI
{
namespace DataTypes
{
class IManifestObject;
}
namespace UI
{
// QT space
namespace Ui
{
class ManifestWidgetPage;
}
class ManifestWidgetPage
: public QWidget
, public AzToolsFramework::IPropertyEditorNotify
, public Events::ManifestMetaInfoBus::Handler
{
Q_OBJECT
public:
ManifestWidgetPage(SerializeContext* context, AZStd::vector<AZ::Uuid>&& classTypeIds);
~ManifestWidgetPage() override;
// Sets the number of entries the user can add through this widget. It doesn't limit
// the amount of entries that can be stored.
virtual void SetCapSize(size_t size);
virtual size_t GetCapSize() const;
virtual bool SupportsType(const AZStd::shared_ptr<DataTypes::IManifestObject>& object);
virtual bool AddObject(const AZStd::shared_ptr<DataTypes::IManifestObject>& object);
virtual bool RemoveObject(const AZStd::shared_ptr<DataTypes::IManifestObject>& object);
virtual size_t ObjectCount() const;
virtual void Clear();
virtual void ScrollToBottom();
void RefreshPage(); // Called when a scene is initially loaded, after all objects are populated.
protected slots:
//! Callback that's triggered when the add button only has 1 entry.
void OnSingleGroupAdd();
protected:
//! Callback that's triggered when the add button has multiple entries.
virtual void OnMultiGroupAdd(const Uuid& id);
virtual void BuildAndConnectAddButton();
virtual AZStd::string ClassIdToName(const Uuid& id) const;
virtual void AddNewObject(const Uuid& id);
//! Report that an object on this page has been updated.
//! @param object Pointer to the changed object. If the manifest itself has been update
//! for instance after adding or removing a group use null to update the entire manifest.
virtual void EmitObjectChanged(const DataTypes::IManifestObject* object = nullptr);
// IPropertyEditorNotify Interface Methods
void BeforePropertyModified(AzToolsFramework::InstanceDataNode* pNode) override;
void AfterPropertyModified(AzToolsFramework::InstanceDataNode* pNode) override;
void SetPropertyEditingActive(AzToolsFramework::InstanceDataNode* pNode) override;
void SetPropertyEditingComplete(AzToolsFramework::InstanceDataNode* pNode) override;
void SealUndoStack() override;
// ManifestMetaInfoBus
void ObjectUpdated(const Containers::Scene& scene, const DataTypes::IManifestObject* target, void* sender) override;
AZStd::vector<AZ::Uuid> m_classTypeIds;
AZStd::vector<AZStd::shared_ptr<DataTypes::IManifestObject>> m_objects;
QScopedPointer<Ui::ManifestWidgetPage> ui;
AzToolsFramework::ReflectedPropertyEditor* m_propertyEditor;
SerializeContext* m_context;
size_t m_capSize;
};
} // namespace UI
} // namespace SceneAPI
} // namespace AZ