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93 lines
4.4 KiB
C++
93 lines
4.4 KiB
C++
#pragma once
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/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#if !defined(Q_MOC_RUN)
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#include <AzCore/Math/Crc.h>
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#include <AzCore/std/string/string.h>
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#include <AzCore/Memory/SystemAllocator.h>
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#include <AzToolsFramework/UI/PropertyEditor/PropertyEditorAPI.h>
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#include <SceneAPI/SceneUI/RowWidgets/NodeTreeSelectionWidget.h>
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#include <SceneAPI/SceneCore/DataTypes/ManifestBase/ISceneNodeSelectionList.h>
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#endif
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class QWidget;
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/*
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=============================================================
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= Handler Documentation =
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=============================================================
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Handler Name: "NodeTreeSelection"
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Available Attributes:
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FilterName - Name of the filter type used in the summary label.
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FilterType - Uuid for the type(s) to filter for. This attribute can be added multiple times. By default all
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types will be considered but by adding one or more of filters only classes that match the uuid
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of the given type or are derived of that type will be used for the selected and total count.
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The object is an end-point it will also show in the selection graph, otherwise end-points are hidden.
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FilterVirtualType - Crc32 or name (string) for the type(s) to filter for. This attribute can be added multiple
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times. By default all types will be considered but by adding one or more of filters only objects
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that match any of the virtual types will be used for the selected and total count.
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The object is an end-point it will also show in the selection graph, otherwise end-points are hidden.
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NarrowSelection - If set to true only filter types will have a checkbox, otherwise all entries can be selected.
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*/
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namespace AZ
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{
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namespace SceneAPI
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{
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namespace UI
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{
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AZ_PUSH_DISABLE_DLL_EXPORT_BASECLASS_WARNING
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class SCENE_UI_API NodeTreeSelectionHandler
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: public QObject
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, public AzToolsFramework::PropertyHandler<DataTypes::ISceneNodeSelectionList, NodeTreeSelectionWidget>
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{
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AZ_POP_DISABLE_DLL_EXPORT_BASECLASS_WARNING
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Q_OBJECT
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public:
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AZ_CLASS_ALLOCATOR_DECL
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QWidget* CreateGUI(QWidget* parent) override;
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u32 GetHandlerName() const override;
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bool AutoDelete() const override;
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bool IsDefaultHandler() const override;
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void ConsumeAttribute(NodeTreeSelectionWidget* widget, u32 attrib,
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AzToolsFramework::PropertyAttributeReader* attrValue, const char* debugName) override;
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void WriteGUIValuesIntoProperty(size_t index, NodeTreeSelectionWidget* GUI, property_t& instance,
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AzToolsFramework::InstanceDataNode* node) override;
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bool ReadValuesIntoGUI(size_t index, NodeTreeSelectionWidget* GUI, const property_t& instance,
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AzToolsFramework::InstanceDataNode* node) override;
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static void Register();
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static void Unregister();
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protected:
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virtual void ConsumeFilterNameAttribute(NodeTreeSelectionWidget* widget,
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AzToolsFramework::PropertyAttributeReader* attrValue);
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virtual void ConsumeFilterTypeAttribute(NodeTreeSelectionWidget* widget,
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AzToolsFramework::PropertyAttributeReader* attrValue);
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virtual void ConsumeFilterVirtualTypeAttribute(NodeTreeSelectionWidget* widget,
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AzToolsFramework::PropertyAttributeReader* attrValue);
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virtual void ConsumeNarrowSelectionAttribute(NodeTreeSelectionWidget* widget,
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AzToolsFramework::PropertyAttributeReader* attrValue);
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private:
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static NodeTreeSelectionHandler* s_instance;
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};
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} // UI
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} // SceneAPI
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} // AZ
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