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o3de/Code/Tools/SceneAPI/SceneUI/RowWidgets/ManifestVectorHandler.h

72 lines
2.7 KiB
C++

#pragma once
/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#if !defined(Q_MOC_RUN)
#include <AzCore/Math/Crc.h>
#include <AzCore/Memory/SystemAllocator.h>
#include <AzCore/std/containers/vector.h>
#include <AzToolsFramework/UI/PropertyEditor/PropertyEditorAPI.h>
#include <SceneAPI/SceneCore/DataTypes/IManifestObject.h>
#include <SceneAPI/SceneUI/RowWidgets/ManifestVectorWidget.h>
#endif
class QWidget;
namespace AZ
{
class SerializeContext;
namespace SceneAPI
{
namespace UI
{
class ManifestVectorHandler
{
public:
static void Register();
static void Unregister();
};
// This class only has two specializations, that are defined in the cpp file
template<typename ManifestType>
class IManifestVectorHandler
: public QObject
, public AzToolsFramework::PropertyHandler<AZStd::vector<AZStd::shared_ptr<ManifestType>>, ManifestVectorWidget>
{
static_assert((AZStd::is_base_of<DataTypes::IManifestObject, ManifestType>::value), "Manifest type class must inherit from DataTypes::IManifestObject");
public:
AZ_CLASS_ALLOCATOR_DECL
QWidget* CreateGUI(QWidget* parent) override;
u32 GetHandlerName() const override;
bool AutoDelete() const override;
void ConsumeAttribute(ManifestVectorWidget* widget, u32 attrib,
AzToolsFramework::PropertyAttributeReader* attrValue, const char* debugName) override;
void WriteGUIValuesIntoProperty(size_t index, ManifestVectorWidget* GUI, typename IManifestVectorHandler::property_t& instance,
AzToolsFramework::InstanceDataNode* node) override;
bool ReadValuesIntoGUI(size_t index, ManifestVectorWidget* GUI, const typename IManifestVectorHandler::property_t& instance,
AzToolsFramework::InstanceDataNode* node) override;
static void Register();
static void Unregister();
private:
static SerializeContext* s_serializeContext;
static IManifestVectorHandler* s_instance;
};
} // UI
} // SceneAPI
} // AZ