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o3de/Code/Tools/SceneAPI/SceneUI/RowWidgets/HeaderHandler.h

69 lines
2.3 KiB
C++

#pragma once
/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#if !defined(Q_MOC_RUN)
#include <AzCore/Math/Crc.h>
#include <AzCore/Memory/SystemAllocator.h>
#include <AzToolsFramework/UI/PropertyEditor/PropertyEditorAPI.h>
#include <SceneAPI/SceneUI/RowWidgets/HeaderWidget.h>
#include <SceneAPI/SceneData/Groups/MeshGroup.h>
#endif
class QWidget;
/*
=============================================================
= Handler Documentation =
=============================================================
Handler Name: "Header"
*/
namespace AZ
{
namespace SceneAPI
{
namespace UI
{
class HeaderHandler
: public QObject, public AzToolsFramework::PropertyHandler<DataTypes::IManifestObject, HeaderWidget>
{
Q_OBJECT
public:
AZ_CLASS_ALLOCATOR_DECL
QWidget* CreateGUI(QWidget* parent) override;
u32 GetHandlerName() const override;
bool AutoDelete() const override;
bool IsDefaultHandler() const override;
void ConsumeAttribute(HeaderWidget* widget, u32 attrib,
AzToolsFramework::PropertyAttributeReader* attrValue, const char* debugName) override;
void WriteGUIValuesIntoProperty(size_t index, HeaderWidget* GUI, property_t& instance,
AzToolsFramework::InstanceDataNode* node) override;
bool ReadValuesIntoGUI(size_t index, HeaderWidget* GUI, const property_t& instance,
AzToolsFramework::InstanceDataNode* node) override;
static void Register();
static void Unregister();
private:
static HeaderHandler* s_instance;
};
} // UI
} // SceneAPI
} // AZ