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40 lines
1.4 KiB
C++
40 lines
1.4 KiB
C++
#pragma once
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/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#include <AzQtComponents/Components/Widgets/OverlayWidget.h>
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#include <AzCore/Memory/SystemAllocator.h>
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namespace AZ
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{
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namespace SceneAPI
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{
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namespace UI
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{
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// left in for backwards compatibility with original SceneAPI code
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using OverlayWidgetButton = AzQtComponents::OverlayWidgetButton;
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// left in for backwards compatibility with original SceneAPI code
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using OverlayWidgetButtonList = AzQtComponents::OverlayWidgetButtonList;
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// left in for backwards compatibility with original SceneAPI code
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class OverlayWidget : public AzQtComponents::OverlayWidget
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{
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public:
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AZ_CLASS_ALLOCATOR(OverlayWidget, SystemAllocator, 0)
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using AzQtComponents::OverlayWidget::OverlayWidget;
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};
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} // namespace SceneUI
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} // namespace SceneAPI
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} // namespace AZ
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