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o3de/Code/Tools/SceneAPI/SceneUI/CommonWidgets/OverlayWidget.h

40 lines
1.4 KiB
C++

#pragma once
/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <AzQtComponents/Components/Widgets/OverlayWidget.h>
#include <AzCore/Memory/SystemAllocator.h>
namespace AZ
{
namespace SceneAPI
{
namespace UI
{
// left in for backwards compatibility with original SceneAPI code
using OverlayWidgetButton = AzQtComponents::OverlayWidgetButton;
// left in for backwards compatibility with original SceneAPI code
using OverlayWidgetButtonList = AzQtComponents::OverlayWidgetButtonList;
// left in for backwards compatibility with original SceneAPI code
class OverlayWidget : public AzQtComponents::OverlayWidget
{
public:
AZ_CLASS_ALLOCATOR(OverlayWidget, SystemAllocator, 0)
using AzQtComponents::OverlayWidget::OverlayWidget;
};
} // namespace SceneUI
} // namespace SceneAPI
} // namespace AZ