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o3de/Code/Tools/SceneAPI/SceneUI/CommonWidgets/ExpandCollapseToggler.h

55 lines
1.8 KiB
C++

#pragma once
/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#if !defined(Q_MOC_RUN)
#include <QAbstractButton>
#include <QImage>
#include <SceneAPI/SceneUI/SceneUIConfiguration.h>
#endif
class QPaintEvent;
namespace AZ
{
namespace SceneAPI
{
namespace SceneUI
{
/**
ExpandCollapseToggler - Button that shows expand & collapse images and aliases
"checked" state & signals with "Expanded" functions & signals
**/
class SCENE_UI_API ExpandCollapseToggler : public QAbstractButton
{
Q_OBJECT
public:
explicit ExpandCollapseToggler(QWidget* parent = nullptr);
~ExpandCollapseToggler() override = default;
void SetExpanded(bool isExpanded);
bool IsExpanded() const;
signals:
void ExpandedChanged(bool isExpanded);
protected:
QSize sizeHint() const override;
void paintEvent(QPaintEvent* evt) override;
const QImage* CurrentTargetImage() const;
protected:
QImage m_expandActionImage;
QImage m_collapseActionImage;
};
} // SceneUI
} // SceneAPI
} // AZ