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46 lines
1.7 KiB
C++
46 lines
1.7 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <SceneAPI/SceneCore/Components/BehaviorComponent.h>
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#include <SceneAPI/SceneCore/Events/AssetImportRequest.h>
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namespace AZ
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{
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namespace SceneAPI
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{
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namespace FbxSceneImporter
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{
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class FbxImportRequestHandler
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: public SceneCore::BehaviorComponent
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, public Events::AssetImportRequestBus::Handler
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{
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public:
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AZ_COMPONENT(FbxImportRequestHandler, "{9F4B189C-0A96-4F44-A5F0-E087FF1561F8}", SceneCore::BehaviorComponent);
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~FbxImportRequestHandler() override = default;
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void Activate() override;
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void Deactivate() override;
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static void Reflect(ReflectContext* context);
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void GetSupportedFileExtensions(AZStd::unordered_set<AZStd::string>& extensions) override;
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Events::LoadingResult LoadAsset(Containers::Scene& scene, const AZStd::string& path, const Uuid& guid,
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RequestingApplication requester) override;
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private:
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static const char* s_extension;
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};
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} // namespace FbxSceneImporter
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} // namespace SceneAPI
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} // namespace AZ
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