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o3de/Code/Tools/SceneAPI/FbxSceneBuilder/FbxImportRequestHandler.cpp

78 lines
2.9 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <AzCore/Serialization/SerializeContext.h>
#include <AzFramework/StringFunc/StringFunc.h>
#include <SceneAPI/SceneCore/Containers/Scene.h>
#include <SceneAPI/SceneCore/Events/CallProcessorBus.h>
#include <SceneAPI/SceneCore/Events/ImportEventContext.h>
#include <SceneAPI/FbxSceneBuilder/FbxImportRequestHandler.h>
namespace AZ
{
namespace SceneAPI
{
namespace FbxSceneImporter
{
const char* FbxImportRequestHandler::s_extension = ".fbx";
void FbxImportRequestHandler::Activate()
{
BusConnect();
}
void FbxImportRequestHandler::Deactivate()
{
BusDisconnect();
}
void FbxImportRequestHandler::Reflect(ReflectContext* context)
{
SerializeContext* serializeContext = azrtti_cast<SerializeContext*>(context);
if (serializeContext)
{
serializeContext->Class<FbxImportRequestHandler, SceneCore::BehaviorComponent>()->Version(1);
}
}
void FbxImportRequestHandler::GetSupportedFileExtensions(AZStd::unordered_set<AZStd::string>& extensions)
{
extensions.insert(s_extension);
}
Events::LoadingResult FbxImportRequestHandler::LoadAsset(Containers::Scene& scene, const AZStd::string& path, const Uuid& guid, [[maybe_unused]] RequestingApplication requester)
{
if (!AzFramework::StringFunc::Path::IsExtension(path.c_str(), s_extension))
{
return Events::LoadingResult::Ignored;
}
scene.SetSource(path, guid);
// Push contexts
Events::ProcessingResultCombiner contextResult;
contextResult += Events::Process<Events::PreImportEventContext>(path);
contextResult += Events::Process<Events::ImportEventContext>(path, scene);
contextResult += Events::Process<Events::PostImportEventContext>(scene);
if (contextResult.GetResult() == Events::ProcessingResult::Success)
{
return Events::LoadingResult::AssetLoaded;
}
else
{
return Events::LoadingResult::AssetFailure;
}
}
} // namespace Import
} // namespace SceneAPI
} // namespace AZ