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169 lines
8.2 KiB
C++
169 lines
8.2 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#if !defined(AZ_MONOLITHIC_BUILD)
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#include <AzCore/Component/Component.h>
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#include <AzCore/Component/ComponentApplicationBus.h>
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#include <AzCore/std/containers/vector.h>
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#include <AzCore/Module/Environment.h>
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#include <SceneAPI/FbxSceneBuilder/FbxImportRequestHandler.h>
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#include <SceneAPI/FbxSceneBuilder/FbxImporter.h>
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#include <SceneAPI/FbxSceneBuilder/Importers/AssImpBitangentStreamImporter.h>
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#include <SceneAPI/FbxSceneBuilder/Importers/AssImpColorStreamImporter.h>
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#include <SceneAPI/FbxSceneBuilder/Importers/AssImpMaterialImporter.h>
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#include <SceneAPI/FbxSceneBuilder/Importers/AssImpMeshImporter.h>
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#include <SceneAPI/FbxSceneBuilder/Importers/AssImpTangentStreamImporter.h>
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#include <SceneAPI/FbxSceneBuilder/Importers/AssImpTransformImporter.h>
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#include <SceneAPI/FbxSceneBuilder/Importers/AssImpUvMapImporter.h>
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#include <SceneAPI/FbxSceneBuilder/Importers/AssImpSkinImporter.h>
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#include <SceneAPI/FbxSceneBuilder/Importers/AssImpSkinWeightsImporter.h>
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#include <SceneAPI/FbxSceneBuilder/Importers/AssImpBoneImporter.h>
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#include <SceneAPI/FbxSceneBuilder/Importers/AssImpAnimationImporter.h>
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#include <SceneAPI/FbxSceneBuilder/Importers/AssImpBlendShapeImporter.h>
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#include <SceneAPI/FbxSceneBuilder/Importers/FbxAnimationImporter.h>
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#include <SceneAPI/FbxSceneBuilder/Importers/FbxBlendShapeImporter.h>
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#include <SceneAPI/FbxSceneBuilder/Importers/FbxBoneImporter.h>
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#include <SceneAPI/FbxSceneBuilder/Importers/FbxColorStreamImporter.h>
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#include <SceneAPI/FbxSceneBuilder/Importers/FbxTangentStreamImporter.h>
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#include <SceneAPI/FbxSceneBuilder/Importers/FbxBitangentStreamImporter.h>
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#include <SceneAPI/FbxSceneBuilder/Importers/FbxMaterialImporter.h>
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#include <SceneAPI/FbxSceneBuilder/Importers/FbxMeshImporter.h>
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#include <SceneAPI/FbxSceneBuilder/Importers/FbxSkinImporter.h>
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#include <SceneAPI/FbxSceneBuilder/Importers/FbxSkinWeightsImporter.h>
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#include <SceneAPI/FbxSceneBuilder/Importers/FbxTransformImporter.h>
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#include <SceneAPI/FbxSceneBuilder/Importers/FbxUvMapImporter.h>
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namespace AZ
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{
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namespace SceneAPI
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{
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namespace FbxSceneBuilder
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{
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static AZ::SceneAPI::FbxSceneImporter::FbxImportRequestHandler* g_fbxImporter = nullptr;
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static AZStd::vector<AZ::ComponentDescriptor*> g_componentDescriptors;
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void Initialize()
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{
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// Currently it's still needed to explicitly create an instance of this instead of letting
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// it be a normal component. This is because ResourceCompilerScene needs to return
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// the list of available extensions before it can start the application.
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if (!g_fbxImporter)
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{
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g_fbxImporter = aznew AZ::SceneAPI::FbxSceneImporter::FbxImportRequestHandler();
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g_fbxImporter->Activate();
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}
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}
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void Reflect(AZ::SerializeContext* /*context*/)
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{
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// Descriptor registration is done in Reflect instead of Initialize because the ResourceCompilerScene initializes the libraries before
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// there's an application.
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using namespace AZ::SceneAPI;
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using namespace AZ::SceneAPI::FbxSceneBuilder;
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if (g_componentDescriptors.empty())
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{
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// Global importer and behavior
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g_componentDescriptors.push_back(FbxSceneBuilder::FbxImporter::CreateDescriptor());
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// Node and attribute importers
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g_componentDescriptors.push_back(FbxAnimationImporter::CreateDescriptor());
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g_componentDescriptors.push_back(FbxBlendShapeImporter::CreateDescriptor());
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g_componentDescriptors.push_back(FbxBoneImporter::CreateDescriptor());
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g_componentDescriptors.push_back(FbxColorStreamImporter::CreateDescriptor());
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g_componentDescriptors.push_back(FbxMaterialImporter::CreateDescriptor());
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g_componentDescriptors.push_back(FbxMeshImporter::CreateDescriptor());
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g_componentDescriptors.push_back(FbxSkinImporter::CreateDescriptor());
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g_componentDescriptors.push_back(FbxSkinWeightsImporter::CreateDescriptor());
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g_componentDescriptors.push_back(FbxTransformImporter::CreateDescriptor());
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g_componentDescriptors.push_back(FbxUvMapImporter::CreateDescriptor());
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g_componentDescriptors.push_back(FbxTangentStreamImporter::CreateDescriptor());
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g_componentDescriptors.push_back(FbxBitangentStreamImporter::CreateDescriptor());
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g_componentDescriptors.push_back(AssImpBitangentStreamImporter::CreateDescriptor());
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g_componentDescriptors.push_back(AssImpColorStreamImporter::CreateDescriptor());
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g_componentDescriptors.push_back(AssImpMaterialImporter::CreateDescriptor());
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g_componentDescriptors.push_back(AssImpMeshImporter::CreateDescriptor());
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g_componentDescriptors.push_back(AssImpTangentStreamImporter::CreateDescriptor());
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g_componentDescriptors.push_back(AssImpTransformImporter::CreateDescriptor());
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g_componentDescriptors.push_back(AssImpUvMapImporter::CreateDescriptor());
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g_componentDescriptors.push_back(AssImpSkinImporter::CreateDescriptor());
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g_componentDescriptors.push_back(AssImpSkinWeightsImporter::CreateDescriptor());
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g_componentDescriptors.push_back(AssImpBoneImporter::CreateDescriptor());
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g_componentDescriptors.push_back(AssImpAnimationImporter::CreateDescriptor());
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g_componentDescriptors.push_back(AssImpBlendShapeImporter::CreateDescriptor());
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for (AZ::ComponentDescriptor* descriptor : g_componentDescriptors)
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{
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AZ::ComponentApplicationBus::Broadcast(&AZ::ComponentApplicationBus::Handler::RegisterComponentDescriptor, descriptor);
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}
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}
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}
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void ReflectBehavior([[maybe_unused]] AZ::BehaviorContext* context)
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{
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// stub in until LYN-1284 is done
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}
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void Activate()
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{
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}
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void Deactivate()
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{
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}
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void Uninitialize()
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{
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if (!g_componentDescriptors.empty())
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{
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for (AZ::ComponentDescriptor* descriptor : g_componentDescriptors)
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{
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descriptor->ReleaseDescriptor();
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}
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g_componentDescriptors.clear();
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g_componentDescriptors.shrink_to_fit();
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}
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if (g_fbxImporter)
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{
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g_fbxImporter->Deactivate();
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delete g_fbxImporter;
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g_fbxImporter = nullptr;
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}
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}
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} // namespace FbxSceneBuilder
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} // namespace SceneAPI
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} // namespace AZ
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extern "C" AZ_DLL_EXPORT void InitializeDynamicModule(void* env)
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{
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AZ::Environment::Attach(static_cast<AZ::EnvironmentInstance>(env));
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AZ::SceneAPI::FbxSceneBuilder::Initialize();
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}
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extern "C" AZ_DLL_EXPORT void Reflect(AZ::SerializeContext* context)
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{
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AZ::SceneAPI::FbxSceneBuilder::Reflect(context);
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}
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extern "C" AZ_DLL_EXPORT void ReflectBehavior(AZ::BehaviorContext* context)
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{
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AZ::SceneAPI::FbxSceneBuilder::ReflectBehavior(context);
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}
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extern "C" AZ_DLL_EXPORT void UninitializeDynamicModule()
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{
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AZ::SceneAPI::FbxSceneBuilder::Uninitialize();
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AZ::Environment::Detach();
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}
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#endif // !defined(AZ_MONOLITHIC_BUILD)
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