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40 lines
1.2 KiB
C++
40 lines
1.2 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <fbxsdk.h>
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#include <AzCore/Math/Vector3.h>
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#include <SceneAPI/FbxSDKWrapper/FbxLayerElementUtilities.h>
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namespace AZ
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{
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namespace FbxSDKWrapper
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{
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class FbxVertexTangentWrapper
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{
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public:
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FbxVertexTangentWrapper(FbxGeometryElementTangent* fbxTangent);
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~FbxVertexTangentWrapper();
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Vector3 GetElementAt(int polygonIndex, int polygonVertexIndex, int controlPointIndex) const;
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const char* GetName() const;
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bool IsValid() const;
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protected:
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FbxGeometryElementTangent* m_fbxTangent;
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};
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} // namespace FbxSDKWrapper
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} // namespace AZ
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