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o3de/Code/Tools/SceneAPI/FbxSDKWrapper/FbxVertexTangentWrapper.cpp

60 lines
1.8 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <SceneAPI/FbxSDKWrapper/FbxVertexTangentWrapper.h>
#include <SceneAPI/FbxSDKWrapper/FbxLayerElementUtilities.h>
#include <SceneAPI/FbxSDKWrapper/FbxTypeConverter.h>
namespace AZ
{
namespace FbxSDKWrapper
{
FbxVertexTangentWrapper::FbxVertexTangentWrapper(FbxGeometryElementTangent* fbxTangent)
: m_fbxTangent(fbxTangent)
{
AZ_Assert(fbxTangent, "Invalid FbxGeometryElementTangent to initialize FbxVertexTangentWrapper")
}
FbxVertexTangentWrapper::~FbxVertexTangentWrapper()
{
m_fbxTangent = nullptr;
}
const char* FbxVertexTangentWrapper::GetName() const
{
if (m_fbxTangent)
{
return m_fbxTangent->GetName();
}
return "";
}
Vector3 FbxVertexTangentWrapper::GetElementAt(int polygonIndex, int polygonVertexIndex, int controlPointIndex) const
{
FbxVector4 tangent;
FbxLayerElementUtilities::GetGeometryElement(tangent, m_fbxTangent, polygonIndex, polygonVertexIndex, controlPointIndex);
return FbxTypeConverter::ToVector3(tangent);
}
bool FbxVertexTangentWrapper::IsValid() const
{
return m_fbxTangent != nullptr;
}
} // namespace FbxSDKWrapper
} // namespace AZ