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60 lines
1.8 KiB
C++
60 lines
1.8 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#include <SceneAPI/FbxSDKWrapper/FbxVertexTangentWrapper.h>
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#include <SceneAPI/FbxSDKWrapper/FbxLayerElementUtilities.h>
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#include <SceneAPI/FbxSDKWrapper/FbxTypeConverter.h>
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namespace AZ
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{
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namespace FbxSDKWrapper
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{
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FbxVertexTangentWrapper::FbxVertexTangentWrapper(FbxGeometryElementTangent* fbxTangent)
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: m_fbxTangent(fbxTangent)
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{
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AZ_Assert(fbxTangent, "Invalid FbxGeometryElementTangent to initialize FbxVertexTangentWrapper")
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}
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FbxVertexTangentWrapper::~FbxVertexTangentWrapper()
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{
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m_fbxTangent = nullptr;
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}
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const char* FbxVertexTangentWrapper::GetName() const
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{
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if (m_fbxTangent)
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{
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return m_fbxTangent->GetName();
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}
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return "";
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}
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Vector3 FbxVertexTangentWrapper::GetElementAt(int polygonIndex, int polygonVertexIndex, int controlPointIndex) const
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{
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FbxVector4 tangent;
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FbxLayerElementUtilities::GetGeometryElement(tangent, m_fbxTangent, polygonIndex, polygonVertexIndex, controlPointIndex);
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return FbxTypeConverter::ToVector3(tangent);
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}
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bool FbxVertexTangentWrapper::IsValid() const
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{
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return m_fbxTangent != nullptr;
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}
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} // namespace FbxSDKWrapper
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} // namespace AZ
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