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o3de/Code/Tools/SceneAPI/FbxSDKWrapper/FbxSystemUnitWrapper.h

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C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <fbxsdk.h>
namespace AZ
{
namespace FbxSDKWrapper
{
class FbxSystemUnitWrapper
{
public:
enum Unit
{
mm,
dm,
cm,
m,
km,
inch,
foot,
mile,
yard,
unknown
};
FbxSystemUnitWrapper() = default;
FbxSystemUnitWrapper(const FbxSystemUnit& fbxSystemUnit);
virtual ~FbxSystemUnitWrapper() = default;
virtual Unit GetUnit() const;
virtual float GetConversionFactorTo(Unit to);
protected:
FbxSystemUnit m_fbxSystemUnit;
};
} // namespace FbxSDKWrapper
} // namespace AZ