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o3de/Code/Tools/SceneAPI/FbxSDKWrapper/FbxPropertyWrapper.cpp

58 lines
1.8 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <AzCore/Casting/numeric_cast.h>
#include <SceneAPI/FbxSDKWrapper/FbxPropertyWrapper.h>
#include <SceneAPI/FbxSDKWrapper/FbxTypeConverter.h>
namespace AZ
{
namespace FbxSDKWrapper
{
FbxPropertyWrapper::FbxPropertyWrapper(FbxProperty* fbxProperty)
: m_fbxProperty(fbxProperty)
{
AZ_Assert(fbxProperty, "Invalid FbxProperty to initialize FbxPropertyWrapper");
}
FbxPropertyWrapper::~FbxPropertyWrapper()
{
m_fbxProperty = nullptr;
}
bool FbxPropertyWrapper::IsValid() const
{
return m_fbxProperty->IsValid();
}
Vector3 FbxPropertyWrapper::GetFbxVector3() const
{
return FbxTypeConverter::ToVector3(m_fbxProperty->Get<FbxVector4>());
}
int FbxPropertyWrapper::GetFbxInt() const
{
return aznumeric_caster(m_fbxProperty->Get<FbxInt>());
}
AZStd::string FbxPropertyWrapper::GetFbxString() const
{
return AZStd::string(m_fbxProperty->Get<FbxString>().Buffer());
}
const char* FbxPropertyWrapper::GetEnumValue(int index) const
{
return m_fbxProperty->GetEnumValue(index);
}
} // namespace FbxSDKWrapper
} // namespace AZ