You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
155 lines
5.3 KiB
C++
155 lines
5.3 KiB
C++
/*
|
|
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
|
* its licensors.
|
|
*
|
|
* For complete copyright and license terms please see the LICENSE at the root of this
|
|
* distribution (the "License"). All use of this software is governed by the License,
|
|
* or, if provided, by the license below or the license accompanying this file. Do not
|
|
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
*
|
|
*/
|
|
|
|
#include <AzCore/Casting/numeric_cast.h>
|
|
#include <AzCore/std/smart_ptr/make_shared.h>
|
|
#include <SceneAPI/FbxSDKWrapper/FbxMeshWrapper.h>
|
|
#include <SceneAPI/FbxSDKWrapper/FbxSkinWrapper.h>
|
|
#include <SceneAPI/FbxSDKWrapper/FbxVertexTangentWrapper.h>
|
|
#include <SceneAPI/FbxSDKWrapper/FbxVertexBitangentWrapper.h>
|
|
#include <SceneAPI/FbxSDKWrapper/FbxBlendShapeWrapper.h>
|
|
#include <SceneAPI/FbxSDKWrapper/FbxTypeConverter.h>
|
|
|
|
namespace AZ
|
|
{
|
|
namespace FbxSDKWrapper
|
|
{
|
|
FbxMeshWrapper::FbxMeshWrapper(FbxMesh* fbxMesh)
|
|
: m_fbxMesh(fbxMesh)
|
|
{
|
|
AZ_Assert(fbxMesh, "Invalid FbxMesh input to initialize FbxMeshWrapper");
|
|
}
|
|
|
|
FbxMeshWrapper::~FbxMeshWrapper()
|
|
{
|
|
m_fbxMesh = nullptr;
|
|
}
|
|
|
|
const char* FbxMeshWrapper::GetName() const
|
|
{
|
|
return m_fbxMesh->GetName();
|
|
}
|
|
|
|
int FbxMeshWrapper::GetDeformerCount() const
|
|
{
|
|
return m_fbxMesh->GetDeformerCount();
|
|
}
|
|
|
|
int FbxMeshWrapper::GetDeformerCount(int type) const
|
|
{
|
|
return m_fbxMesh->GetDeformerCount(static_cast<FbxDeformer::EDeformerType>(type));
|
|
}
|
|
|
|
int FbxMeshWrapper::GetControlPointsCount() const
|
|
{
|
|
return m_fbxMesh->GetControlPointsCount();
|
|
}
|
|
|
|
AZStd::vector<Vector3> FbxMeshWrapper::GetControlPoints() const
|
|
{
|
|
FbxVector4* controlPoints = m_fbxMesh->GetControlPoints();
|
|
AZStd::vector<Vector3> azControlPoints;
|
|
azControlPoints.reserve(aznumeric_caster(GetControlPointsCount()));
|
|
for (int i = 0; i < GetControlPointsCount(); ++i)
|
|
{
|
|
azControlPoints.push_back(FbxTypeConverter::ToVector3(controlPoints[i]));
|
|
}
|
|
return azControlPoints;
|
|
}
|
|
|
|
AZStd::shared_ptr<const FbxSkinWrapper> FbxMeshWrapper::GetSkin(int index) const
|
|
{
|
|
FbxSkin* skin = static_cast<FbxSkin*>(m_fbxMesh->GetDeformer(index, FbxDeformer::eSkin));
|
|
return skin ? AZStd::make_shared<const FbxSkinWrapper>(skin) : nullptr;
|
|
}
|
|
|
|
AZStd::shared_ptr<const FbxBlendShapeWrapper> FbxMeshWrapper::GetBlendShape(int index) const
|
|
{
|
|
FbxBlendShape* blendShape = static_cast<FbxBlendShape*>(m_fbxMesh->GetDeformer(index, FbxDeformer::eBlendShape));
|
|
return blendShape ? AZStd::make_shared<const FbxBlendShapeWrapper>(blendShape) : nullptr;
|
|
}
|
|
|
|
int FbxMeshWrapper::GetPolygonCount() const
|
|
{
|
|
return m_fbxMesh->GetPolygonCount();
|
|
}
|
|
|
|
int FbxMeshWrapper::GetPolygonSize(int polygonIndex) const
|
|
{
|
|
return m_fbxMesh->GetPolygonSize(polygonIndex);
|
|
}
|
|
|
|
int* FbxMeshWrapper::GetPolygonVertices() const
|
|
{
|
|
return m_fbxMesh->GetPolygonVertices();
|
|
}
|
|
|
|
int FbxMeshWrapper::GetPolygonVertexIndex(int polygonIndex) const
|
|
{
|
|
return m_fbxMesh->GetPolygonVertexIndex(polygonIndex);
|
|
}
|
|
|
|
bool FbxMeshWrapper::GetMaterialIndices(FbxLayerElementArrayTemplate<int>** lockableArray) const
|
|
{
|
|
return m_fbxMesh->GetMaterialIndices(lockableArray);
|
|
}
|
|
|
|
FbxUVWrapper FbxMeshWrapper::GetElementUV(int index)
|
|
{
|
|
return FbxUVWrapper(m_fbxMesh->GetElementUV(index));
|
|
}
|
|
|
|
FbxVertexTangentWrapper FbxMeshWrapper::GetElementTangent(int index)
|
|
{
|
|
return FbxVertexTangentWrapper(m_fbxMesh->GetElementTangent(index));
|
|
}
|
|
|
|
FbxVertexBitangentWrapper FbxMeshWrapper::GetElementBitangent(int index)
|
|
{
|
|
return FbxVertexBitangentWrapper(m_fbxMesh->GetElementBinormal(index));
|
|
}
|
|
|
|
int FbxMeshWrapper::GetElementUVCount() const
|
|
{
|
|
return m_fbxMesh->GetElementUVCount();
|
|
}
|
|
|
|
int FbxMeshWrapper::GetElementTangentCount() const
|
|
{
|
|
return m_fbxMesh->GetElementTangentCount();
|
|
}
|
|
|
|
int FbxMeshWrapper::GetElementBitangentCount() const
|
|
{
|
|
return m_fbxMesh->GetElementBinormalCount();
|
|
}
|
|
|
|
FbxVertexColorWrapper FbxMeshWrapper::GetElementVertexColor(int index)
|
|
{
|
|
return FbxVertexColorWrapper(m_fbxMesh->GetElementVertexColor(index));
|
|
}
|
|
|
|
int FbxMeshWrapper::GetElementVertexColorCount() const
|
|
{
|
|
return m_fbxMesh->GetElementVertexColorCount();
|
|
}
|
|
|
|
bool FbxMeshWrapper::GetPolygonVertexNormal(int polyIndex, int vertexIndex, Vector3& normal) const
|
|
{
|
|
FbxVector4 fbxNormal;
|
|
bool hasVertexNormal = m_fbxMesh->GetPolygonVertexNormal(polyIndex, vertexIndex, fbxNormal);
|
|
normal = FbxTypeConverter::ToVector3(fbxNormal);
|
|
return hasVertexNormal;
|
|
}
|
|
} // namespace FbxSDKWrapper
|
|
} // namespace AZ
|