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o3de/Code/Tools/SceneAPI/FbxSDKWrapper/FbxLayerElementUtilities.inl

75 lines
3.2 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <AzCore/Debug/Trace.h>
#include <AzToolsFramework/Debug/TraceContext.h>
#include <SceneAPI/SceneCore/Utilities/Reporting.h>
namespace AZ
{
namespace FbxSDKWrapper
{
template <typename ValueType, typename ElementArrayType>
void FbxLayerElementUtilities::GetGeometryElement( ValueType& value, const ElementArrayType* elementArray,
int polygonIndex, int polygonVertexIndex, int controlPointIndex)
{
if (!elementArray)
{
AZ_TracePrintf(SceneAPI::Utilities::ErrorWindow, "Invalid ElementArrayType input");
return;
}
int fbxElementIndex;
switch (elementArray->GetMappingMode())
{
case FbxGeometryElement::eByControlPoint:
// One mapping coordinate for each surface control point/vertex.
fbxElementIndex = controlPointIndex;
break;
case FbxGeometryElement::eByPolygonVertex:
// One mapping coordinate for each vertex, for every polygon of which it is a part.
// This means that a vertex will have as many mapping coordinates as polygons of which it is a part.
fbxElementIndex = polygonVertexIndex;
break;
case FbxGeometryElement::eByPolygon:
// One mapping coordinate for the whole polygon.
fbxElementIndex = polygonIndex;
break;
default:
AZ_TraceContext("Unknown value", elementArray->GetMappingMode());
AZ_TracePrintf(AZ::SceneAPI::Utilities::ErrorWindow, "Invalid ElementArrayType mapping mode");
return;
}
if (elementArray->GetReferenceMode() == FbxGeometryElement::eIndexToDirect)
{
// Convert index from "index of value's index" to "index of value".
const FbxLayerElementArrayTemplate<int>& indices = elementArray->GetIndexArray();
AZ_Assert(fbxElementIndex < indices.GetCount(), "Invalid element index %d", fbxElementIndex);
if (fbxElementIndex >= indices.GetCount())
{
return;
}
fbxElementIndex = indices.GetAt(fbxElementIndex);
}
const FbxLayerElementArrayTemplate<ValueType>& elements = elementArray->GetDirectArray();
AZ_Assert(fbxElementIndex < elements.GetCount(), "Invalid element index %d", fbxElementIndex);
if (fbxElementIndex >= elements.GetCount())
{
return;
}
value = elements.GetAt(fbxElementIndex);
}
} // namespace FbxSDKWrapper
} // namespace AZ