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o3de/Code/Tools/SceneAPI/FbxSDKWrapper/FbxBlendShapeWrapper.h

44 lines
1.5 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <fbxsdk.h>
#include <AzCore/std/smart_ptr/shared_ptr.h>
namespace AZ
{
namespace FbxSDKWrapper
{
class FbxBlendShapeChannelWrapper;
class FbxNodeWrapper;
class FbxMeshWrapper;
class FbxBlendShapeWrapper
{
public:
FbxBlendShapeWrapper(FbxBlendShape* fbxBlendShape);
virtual ~FbxBlendShapeWrapper();
virtual const char* GetName() const;
//Technically Fbx returns a FbxGeometry off this interface, but we only support meshes in the engine runtime.
virtual AZStd::shared_ptr<const FbxMeshWrapper> GetGeometry() const;
virtual int GetBlendShapeChannelCount() const;
virtual AZStd::shared_ptr<const FbxBlendShapeChannelWrapper> GetBlendShapeChannel(int index) const;
protected:
FbxBlendShapeWrapper() = default;
FbxBlendShape* m_fbxBlendShape;
};
} // namespace FbxSDKWrapper
} // namespace AZ