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44 lines
1.4 KiB
C++
44 lines
1.4 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <fbxsdk.h>
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#include <AzCore/std/smart_ptr/shared_ptr.h>
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namespace AZ
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{
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namespace FbxSDKWrapper
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{
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class FbxNodeWrapper;
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class FbxMeshWrapper;
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class FbxBlendShapeChannelWrapper
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{
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public:
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FbxBlendShapeChannelWrapper(FbxBlendShapeChannel* fbxBlendShapeChannel);
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virtual ~FbxBlendShapeChannelWrapper();
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virtual const char* GetName() const;
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virtual int GetTargetShapeCount() const;
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//While not strictly true that the target shapes are meshes, for the purposes of the engine's
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//current runtime they must be meshes.
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virtual AZStd::shared_ptr<const FbxMeshWrapper> GetTargetShape(int index) const;
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protected:
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FbxBlendShapeChannelWrapper() = default;
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FbxBlendShapeChannel* m_fbxBlendShapeChannel;
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};
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} // namespace FbxSDKWrapper
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} // namespace AZ
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