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45 lines
1.3 KiB
C++
45 lines
1.3 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <fbxsdk.h>
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#include <SceneAPI/SceneCore/DataTypes/MatrixType.h>
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namespace AZ
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{
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namespace FbxSDKWrapper
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{
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class FbxAxisSystemWrapper
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{
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public:
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enum UpVector
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{
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X,
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Y,
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Z,
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Unknown
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};
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FbxAxisSystemWrapper() = default;
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FbxAxisSystemWrapper(const FbxAxisSystem& fbxAxisSystem);
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virtual ~FbxAxisSystemWrapper() = default;
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virtual UpVector GetUpVector(int& sign) const;
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virtual SceneAPI::DataTypes::MatrixType CalculateConversionTransform(UpVector targetUpAxis);
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protected:
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FbxAxisSystem m_fbxAxisSystem;
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};
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} // namespace FbxSDKWrapper
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} // namespace AZ
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