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o3de/Code/Tools/RC/ResourceCompilerScene/Tests/TestsMain.cpp

89 lines
4.0 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <AzTest/AzTest.h>
#include <AzCore/Module/Environment.h>
#include <AzCore/Memory/SystemAllocator.h>
#include <AzCore/Module/DynamicModuleHandle.h>
class ResourceCompilerSceneTestEnvironment
: public AZ::Test::ITestEnvironment
{
public:
virtual ~ResourceCompilerSceneTestEnvironment()
{}
protected:
void SetupEnvironment() override
{
if (!AZ::AllocatorInstance<AZ::SystemAllocator>().IsReady())
{
AZ::AllocatorInstance<AZ::SystemAllocator>().Create();
m_hasLocalMemoryAllocator = true;
}
{
sceneCoreModule = AZ::DynamicModuleHandle::Create("SceneCore");
AZ_Assert(sceneCoreModule, "ResourceCompilerScene unit tests failed to create SceneCore module.");
[[maybe_unused]] bool loaded = sceneCoreModule->Load(false);
AZ_Assert(loaded, "ResourceCompilerScene unit tests failed to load SceneCore module.");
auto init = sceneCoreModule->GetFunction<AZ::InitializeDynamicModuleFunction>(AZ::InitializeDynamicModuleFunctionName);
AZ_Assert(init, "ResourceCompilerScene unit tests failed to find the initialization function the SceneCore module.");
(*init)(AZ::Environment::GetInstance());
}
{
sceneDataModule = AZ::DynamicModuleHandle::Create("SceneData");
AZ_Assert(sceneDataModule, "ResourceCompilerScene unit tests failed to create SceneData module.");
[[maybe_unused]] bool loaded = sceneDataModule->Load(false);
AZ_Assert(loaded, "ResourceCompilerScene unit tests failed to load SceneData module.");
auto init = sceneDataModule->GetFunction<AZ::InitializeDynamicModuleFunction>(AZ::InitializeDynamicModuleFunctionName);
AZ_Assert(init, "ResourceCompilerScene unit tests failed to find the initialization function the SceneData module.");
(*init)(AZ::Environment::GetInstance());
}
{
fbxSceneBuilderModule = AZ::DynamicModuleHandle::Create("FbxSceneBuilder");
AZ_Assert(fbxSceneBuilderModule, "ResourceCompilerScene unit tests failed to create FbxSceneBuilder module.");
[[maybe_unused]] bool loaded = fbxSceneBuilderModule->Load(false);
AZ_Assert(loaded, "ResourceCompilerScene unit tests failed to load FbxSceneBuilder module.");
}
}
void TeardownEnvironment() override
{
fbxSceneBuilderModule.reset();
auto uninit = sceneDataModule->GetFunction<AZ::UninitializeDynamicModuleFunction>(AZ::UninitializeDynamicModuleFunctionName);
AZ_Assert(uninit, "FbxSceneBuilder unit tests failed to find the uninitialization function the SceneData module.");
(*uninit)();
sceneDataModule.reset();
uninit = sceneCoreModule->GetFunction<AZ::UninitializeDynamicModuleFunction>(AZ::UninitializeDynamicModuleFunctionName);
AZ_Assert(uninit, "FbxSceneBuilder unit tests failed to find the uninitialization function the SceneCore module.");
(*uninit)();
sceneCoreModule.reset();
if (m_hasLocalMemoryAllocator)
{
AZ::AllocatorInstance<AZ::SystemAllocator>().Destroy();
}
}
private:
bool m_hasLocalMemoryAllocator = false;
AZStd::unique_ptr<AZ::DynamicModuleHandle> sceneCoreModule;
AZStd::unique_ptr<AZ::DynamicModuleHandle> sceneDataModule;
AZStd::unique_ptr<AZ::DynamicModuleHandle> fbxSceneBuilderModule;
};
AZ_UNIT_TEST_HOOK(new ResourceCompilerSceneTestEnvironment);