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o3de/Code/Tools/RC/ResourceCompilerScene/SceneSerializationHandler.h

43 lines
1.5 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzCore/std/containers/unordered_set.h>
#include <AzCore/std/string/string.h>
#include <SceneAPI/SceneCore/Events/SceneSerializationBus.h>
#include <SceneAPI/SceneCore/Components/SceneSystemComponent.h>
namespace AZ
{
namespace RC
{
class SceneSerializationHandler
: public SceneAPI::SceneCore::SceneSystemComponent
, public SceneAPI::Events::SceneSerializationBus::Handler
{
public:
AZ_COMPONENT(SceneSerializationHandler, "{944BB08A-FECB-4029-8E7C-810C801357B2}", SceneAPI::SceneCore::SceneSystemComponent);
SceneSerializationHandler() = default;
~SceneSerializationHandler() override = default;
void Activate() override;
void Deactivate() override;
static void Reflect(ReflectContext* context);
AZStd::shared_ptr<SceneAPI::Containers::Scene> LoadScene(
const AZStd::string& sceneFilePath, Uuid sceneSourceGuid) override;
};
} // namespace RC
} // namespace AZ