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o3de/Code/Tools/RC/ResourceCompilerScene/SceneConfig.h

43 lines
1.2 KiB
C++

#pragma once
/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <ISceneConfig.h>
#include <TraceDrillerHook.h>
#include <AzCore/std/containers/vector.h>
#include <AzCore/std/smart_ptr/unique_ptr.h>
#include <AzCore/Module/DynamicModuleHandle.h>
namespace AZ
{
namespace RC
{
class SceneConfig
: public ISceneConfig
{
public:
SceneConfig();
~SceneConfig() override;
size_t GetErrorCount() const override;
protected:
virtual void LoadSceneLibrary(const char* name);
AZStd::vector<AZStd::unique_ptr<AZ::DynamicModuleHandle>> m_modules;
TraceDrillerHook traceHook;
};
} // RC
} // AZ