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67 lines
2.4 KiB
C++
67 lines
2.4 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#include <IConfig.h>
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#include <SceneConfig.h>
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#include <AzToolsFramework/Debug/TraceContext.h>
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#include <SceneAPI/FbxSceneBuilder/FbxSceneSystem.h>
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namespace AZ
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{
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namespace RC
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{
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SceneConfig::SceneConfig()
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{
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LoadSceneLibrary("SceneCore");
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LoadSceneLibrary("FbxSceneBuilder"); // Still needs to be explicitly loaded in order to be able to get the supported file extensions.
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}
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SceneConfig::~SceneConfig()
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{
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// Explicitly uninitialize all modules. Because we loaded them twice, we need to explicitly uninit them.
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for (AZStd::unique_ptr<AZ::DynamicModuleHandle>& module : m_modules)
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{
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auto uninit = module->GetFunction<UninitializeDynamicModuleFunction>(UninitializeDynamicModuleFunctionName);
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if (uninit)
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{
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(*uninit)();
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}
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}
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}
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void SceneConfig::LoadSceneLibrary(const char* name)
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{
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AZStd::unique_ptr<DynamicModuleHandle> module = AZ::DynamicModuleHandle::Create(name);
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AZ_Assert(module, "Failed to initialize library '%s'", name);
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if (!module)
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{
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return;
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}
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module->Load(false);
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// Explicitly initialize all modules. Because we're loading them twice (link time, and now-time), we need to explicitly uninit them.
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auto init = module->GetFunction<InitializeDynamicModuleFunction>(InitializeDynamicModuleFunctionName);
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if (init)
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{
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(*init)(AZ::Environment::GetInstance());
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}
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m_modules.push_back(AZStd::move(module));
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}
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size_t SceneConfig::GetErrorCount() const
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{
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return traceHook.GetErrorCount();
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}
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} // namespace RC
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} // namespace AZ
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