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o3de/Code/Tools/RC/ResourceCompilerScene/Common/UVStreamExporter.h

41 lines
1.5 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <SceneAPI/SceneCore/Components/RCExportingComponent.h>
#include <SceneAPI/SceneCore/DataTypes/GraphData/IMeshVertexUVData.h>
namespace AZ
{
namespace RC
{
struct MeshNodeExportContext;
class UVStreamExporter
: public SceneAPI::SceneCore::RCExportingComponent
{
public:
AZ_COMPONENT(UVStreamExporter, "{3840C94B-C131-4C34-B35B-C8E8CFC5AFD1}", SceneAPI::SceneCore::RCExportingComponent);
UVStreamExporter();
~UVStreamExporter() override = default;
static void Reflect(ReflectContext* context);
SceneAPI::Events::ProcessingResult CopyUVStream(MeshNodeExportContext& context) const;
protected:
SceneAPI::Events::ProcessingResult PopulateUVStream(MeshNodeExportContext& context, int index, AZStd::shared_ptr<const SceneAPI::DataTypes::IMeshVertexUVData> uvs) const;
static const size_t s_uvMaxStreamCount = 2;
};
} // namespace RC
} // namespace AZ