You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
41 lines
1.5 KiB
C++
41 lines
1.5 KiB
C++
/*
|
|
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
|
* its licensors.
|
|
*
|
|
* For complete copyright and license terms please see the LICENSE at the root of this
|
|
* distribution (the "License"). All use of this software is governed by the License,
|
|
* or, if provided, by the license below or the license accompanying this file. Do not
|
|
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
*
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include <SceneAPI/SceneCore/Components/RCExportingComponent.h>
|
|
#include <SceneAPI/SceneCore/DataTypes/GraphData/IMeshVertexUVData.h>
|
|
|
|
namespace AZ
|
|
{
|
|
namespace RC
|
|
{
|
|
struct MeshNodeExportContext;
|
|
|
|
class UVStreamExporter
|
|
: public SceneAPI::SceneCore::RCExportingComponent
|
|
{
|
|
public:
|
|
AZ_COMPONENT(UVStreamExporter, "{3840C94B-C131-4C34-B35B-C8E8CFC5AFD1}", SceneAPI::SceneCore::RCExportingComponent);
|
|
|
|
UVStreamExporter();
|
|
~UVStreamExporter() override = default;
|
|
|
|
static void Reflect(ReflectContext* context);
|
|
|
|
SceneAPI::Events::ProcessingResult CopyUVStream(MeshNodeExportContext& context) const;
|
|
protected:
|
|
SceneAPI::Events::ProcessingResult PopulateUVStream(MeshNodeExportContext& context, int index, AZStd::shared_ptr<const SceneAPI::DataTypes::IMeshVertexUVData> uvs) const;
|
|
static const size_t s_uvMaxStreamCount = 2;
|
|
};
|
|
} // namespace RC
|
|
} // namespace AZ
|