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o3de/Code/Tools/RC/ResourceCompilerScene/Common/SkinWeightExporter.h

57 lines
2.1 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzCore/std/containers/unordered_map.h>
#include <AzCore/std/smart_ptr/shared_ptr.h>
#include <AzCore/std/string/string.h>
#include <SceneAPI/SceneCore/Components/RCExportingComponent.h>
namespace AZ
{
namespace SceneAPI
{
namespace DataTypes
{
class ISkinWeightData;
}
}
namespace RC
{
struct ResolveRootBoneFromNodeContext;
struct MeshNodeExportContext;
class SkinWeightExporter
: public SceneAPI::SceneCore::RCExportingComponent
{
public:
using BoneNameIdMap = AZStd::unordered_map<AZStd::string, int>;
AZ_COMPONENT(SkinWeightExporter, "{97C7D185-14F5-4BB1-AAE0-120A722882D1}", SceneAPI::SceneCore::RCExportingComponent);
SkinWeightExporter();
~SkinWeightExporter() override = default;
static void Reflect(ReflectContext* context);
SceneAPI::Events::ProcessingResult ResolveRootBoneFromNode(ResolveRootBoneFromNodeContext& context);
SceneAPI::Events::ProcessingResult ProcessSkinWeights(MeshNodeExportContext& context);
SceneAPI::Events::ProcessingResult ProcessTouchBendableSkinWeights(TouchBendableMeshNodeExportContext& context);
protected:
void SetSkinWeights(MeshNodeExportContext& context, BoneNameIdMap boneNameIdMap);
int GetGlobalBoneId(const AZStd::shared_ptr<const SceneAPI::DataTypes::ISkinWeightData>& skinWeights, BoneNameIdMap boneNameIdMap, int boneId);
};
} // namespace RC
} // namespace AZ