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o3de/Code/Tools/RC/ResourceCompilerScene/Common/MeshExporter.cpp

192 lines
8.1 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <Cry_Geo.h>
#include <IIndexedMesh.h>
#include <CGFContent.h>
#include <AzCore/Serialization/SerializeContext.h>
#include <AzToolsFramework/Debug/TraceContext.h>
#include <RC/ResourceCompilerScene/Common/MeshExporter.h>
#include <RC/ResourceCompilerScene/Common/CommonExportContexts.h>
#include <SceneAPI/SceneCore/Containers/Scene.h>
#include <SceneAPI/SceneCore/Containers/SceneGraph.h>
#include <SceneAPI/SceneCore/DataTypes/GraphData/IMeshData.h>
#include <SceneAPI/SceneCore/DataTypes/Groups/ISkinGroup.h>
#include <SceneAPI/SceneCore/Utilities/Reporting.h>
namespace AZ
{
namespace RC
{
namespace SceneEvents = AZ::SceneAPI::Events;
namespace SceneDataTypes = AZ::SceneAPI::DataTypes;
namespace SceneContainers = AZ::SceneAPI::Containers;
MeshExporter::MeshExporter()
{
BindToCall(&MeshExporter::ProcessMesh);
}
void MeshExporter::Reflect(ReflectContext* context)
{
SerializeContext* serializeContext = azrtti_cast<SerializeContext*>(context);
if (serializeContext)
{
serializeContext->Class<MeshExporter, SceneAPI::SceneCore::RCExportingComponent>()->Version(1);
}
}
SceneEvents::ProcessingResult MeshExporter::ProcessMesh(NodeExportContext& context) const
{
if (context.m_phase != Phase::Filling)
{
return SceneEvents::ProcessingResult::Ignored;
}
const SceneContainers::SceneGraph& graph = context.m_scene.GetGraph();
AZStd::shared_ptr<const SceneDataTypes::IMeshData> meshData =
azrtti_cast<const SceneDataTypes::IMeshData*>(graph.GetNodeContent(context.m_nodeIndex));
if (meshData)
{
SceneEvents::ProcessingResultCombiner result;
CMesh* mesh = new CMesh();
result += SceneEvents::Process<MeshNodeExportContext>(context, *mesh, Phase::Construction);
MeshNodeExportContext meshNodeContextFilling(context, *mesh, Phase::Filling);
SetMeshFaces(*meshData, *mesh, context.m_physicalizeType);
if (!SetMeshVertices(*meshData, *mesh))
{
return SceneEvents::ProcessingResult::Failure;
}
if (!SetMeshNormals(*meshData, *mesh))
{
return SceneEvents::ProcessingResult::Failure;
}
SetMeshTopologyIds(*meshData, *mesh, context);
context.m_node.type = CNodeCGF::NODE_MESH;
context.m_node.pMesh = mesh;
result += SceneEvents::Process(meshNodeContextFilling);
MeshNodeExportContext meshNodeContextFinalizing(context, *mesh, Phase::Finalizing);
context.m_container.GetExportInfo()->bNoMesh = false;
result += SceneEvents::Process(meshNodeContextFinalizing);
return result.GetResult();
}
else
{
return SceneEvents::ProcessingResult::Ignored;
}
}
void MeshExporter::SetMeshFaces(const SceneDataTypes::IMeshData& meshData, CMesh& mesh, EPhysicsGeomType physicalizeType) const
{
if (meshData.GetFaceCount() == 0)
{
AZ_TracePrintf(AZ::SceneAPI::Utilities::LogWindow, "No mesh faces specified.");
return;
}
mesh.ReallocStream(CMesh::FACES, 0, meshData.GetFaceCount());
for (uint32_t i = 0; i < meshData.GetFaceCount(); ++i)
{
const SceneDataTypes::IMeshData::Face& face = meshData.GetFaceInfo(i);
mesh.m_pFaces[i].v[0] = face.vertexIndex[0];
mesh.m_pFaces[i].v[1] = face.vertexIndex[1];
mesh.m_pFaces[i].v[2] = face.vertexIndex[2];
// Create and use a unified subset if the mesh is chosen to be physicalized
if (physicalizeType == PHYS_GEOM_TYPE_DEFAULT_PROXY ||
physicalizeType == PHYS_GEOM_TYPE_OBSTRUCT ||
physicalizeType == PHYS_GEOM_TYPE_NO_COLLIDE)
{
mesh.m_pFaces[i].nSubset = 0;
if (mesh.m_subsets.empty())
{
SMeshSubset meshSubset;
meshSubset.nMatID = 0;
mesh.m_subsets.push_back(meshSubset);
}
}
else
{
int materialIndex = meshData.GetFaceMaterialId(i);
mesh.m_pFaces[i].nSubset = materialIndex;
while (mesh.m_subsets.size() <= materialIndex)
{
SMeshSubset meshSubset;
meshSubset.nMatID = mesh.m_subsets.size();
mesh.m_subsets.push_back(meshSubset);
}
}
}
}
bool MeshExporter::SetMeshVertices(const SceneDataTypes::IMeshData& meshData, CMesh& mesh) const
{
mesh.ReallocStream(CMesh::POSITIONS, 0, meshData.GetVertexCount());
for (uint32_t i = 0; i < meshData.GetVertexCount(); ++i)
{
const Vector3& position = meshData.GetPosition(i);
if (!position.IsFinite())
{
AZ_TracePrintf(AZ::SceneAPI::Utilities::ErrorWindow, "Invalid vertex data detected at index %d", i);
return false;
}
mesh.m_pPositions[i] = Vec3(position.GetX(), position.GetY(), position.GetZ());
}
return true;
}
bool MeshExporter::SetMeshNormals(const SceneDataTypes::IMeshData& meshData, CMesh& mesh) const
{
// Mesh requires normals. If they're missing add a stream of default normals.
mesh.ReallocStream(CMesh::NORMALS, 0, meshData.GetVertexCount());
if (meshData.HasNormalData())
{
for (int i = 0; i < meshData.GetVertexCount(); ++i)
{
const Vector3& normal = meshData.GetNormal(i);
if (!normal.IsFinite())
{
AZ_TracePrintf(AZ::SceneAPI::Utilities::ErrorWindow, "Invalid normal data detected at index %d", i);
return false;
}
mesh.m_pNorms[i] = SMeshNormal(Vec3(normal.GetX(), normal.GetY(), normal.GetZ()));
}
}
else
{
AZ_TracePrintf(AZ::SceneAPI::Utilities::LogWindow, "No mesh normals detected. Adding default normals.");
static const SMeshNormal defaultNormal(Vec3(1.0f, 0.0f, 0.0f));
for (int i = 0; i < meshData.GetVertexCount(); ++i)
{
mesh.m_pNorms[i] = defaultNormal;
}
}
return true;
}
void MeshExporter::SetMeshTopologyIds(const SceneAPI::DataTypes::IMeshData& meshData, CMesh& mesh, NodeExportContext& context) const
{
// Note, If this is a skin mesh create dummy topology id data even though it seems to be unnecessary data.
// Currently just provide it to prevent crash during skin mesh processing due to data misalignments.
if (context.m_group.RTTI_IsTypeOf(AZ::SceneAPI::DataTypes::ISkinGroup::TYPEINFO_Uuid()))
{
mesh.ReallocStream(CMesh::TOPOLOGY_IDS, 0, meshData.GetVertexCount());
}
}
} // namespace RC
} // namespace AZ