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69 lines
2.6 KiB
C++
69 lines
2.6 KiB
C++
#pragma once
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/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#include <AzCore/std/string/string.h>
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#include <AzCore/std/containers/vector.h>
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#include <AzCore/std/containers/unordered_map.h>
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#include <GFxFramework/MaterialIO/IMaterial.h>
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#include <SceneAPI/SceneCore/Components/RCExportingComponent.h>
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namespace AZ
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{
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namespace SceneAPI
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{
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namespace DataTypes
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{
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class IGroup;
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}
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}
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namespace RC
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{
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struct ContainerExportContext;
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struct NodeExportContext;
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struct MeshNodeExportContext;
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class MaterialExporter
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: public SceneAPI::SceneCore::RCExportingComponent
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{
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public:
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AZ_COMPONENT(MaterialExporter, "{F82300E0-ABE7-49F2-8BFF-1BFBD8BF3288}", SceneAPI::SceneCore::RCExportingComponent);
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MaterialExporter();
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~MaterialExporter() override = default;
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static void Reflect(ReflectContext* context);
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SceneAPI::Events::ProcessingResult ConfigureContainer(ContainerExportContext& context);
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SceneAPI::Events::ProcessingResult ProcessNode(NodeExportContext& context);
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SceneAPI::Events::ProcessingResult PatchMesh(MeshNodeExportContext& context);
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protected:
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bool LoadMaterialFile(ContainerExportContext& context);
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void SetupGlobalMaterial(ContainerExportContext& context);
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void CreateSubMaterials(ContainerExportContext& context);
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void PatchSubmeshes(ContainerExportContext& context);
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void AssignCommonMaterial(NodeExportContext& context);
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SceneAPI::Events::ProcessingResult PatchMaterials(MeshNodeExportContext& context);
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SceneAPI::Events::ProcessingResult BuildRelocationTable(AZStd::vector<size_t>& table, MeshNodeExportContext& context);
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void Reset();
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AZStd::shared_ptr<AZ::GFxFramework::IMaterialGroup> m_materialGroup;
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AZStd::unordered_map<int, AZStd::string> m_physMaterialNames;
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const SceneAPI::DataTypes::IGroup* m_cachedGroup;
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bool m_exportMaterial;
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};
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} // RC
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} // AZ
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