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o3de/Code/Tools/RC/ResourceCompilerScene/Common/ContainerSettingsExporter.cpp

67 lines
2.8 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <Cry_Geo.h> // Needed for CGFContent.h
#include <CGFContent.h>
#include <AzCore/Serialization/SerializeContext.h>
#include <AzCore/std/smart_ptr/shared_ptr.h>
#include <SceneAPI/SceneCore/Containers/Scene.h>
#include <SceneAPI/SceneCore/DataTypes/DataTypeUtilities.h>
#include <SceneAPI/SceneCore/DataTypes/Groups/IGroup.h>
#include <SceneAPI/SceneCore/DataTypes/Rules/IMeshAdvancedRule.h>
#include <RC/ResourceCompilerScene/Common/CommonExportContexts.h>
#include <RC/ResourceCompilerScene/Common/ContainerSettingsExporter.h>
#include <SceneAPI/SceneCore/Events/AssetImportRequest.h>
namespace AZ
{
namespace RC
{
namespace SceneEvents = AZ::SceneAPI::Events;
namespace SceneDataTypes = AZ::SceneAPI::DataTypes;
ContainerSettingsExporter::ContainerSettingsExporter()
{
BindToCall(&ContainerSettingsExporter::ProcessContext);
}
void ContainerSettingsExporter::Reflect(ReflectContext* context)
{
SerializeContext* serializeContext = azrtti_cast<SerializeContext*>(context);
if (serializeContext)
{
serializeContext->Class<ContainerSettingsExporter, SceneAPI::SceneCore::RCExportingComponent>()->Version(1);
}
}
SceneEvents::ProcessingResult ContainerSettingsExporter::ProcessContext(ContainerExportContext& context) const
{
if (context.m_phase != Phase::Construction)
{
return SceneEvents::ProcessingResult::Ignored;
}
AZStd::shared_ptr<const SceneDataTypes::IMeshAdvancedRule> advancedRule = context.m_group.GetRuleContainerConst().FindFirstByType<SceneDataTypes::IMeshAdvancedRule>();
if (advancedRule)
{
context.m_container.GetExportInfo()->bWantF32Vertices = advancedRule->Use32bitVertices();
context.m_container.GetExportInfo()->bMergeAllNodes = advancedRule->MergeMeshes();
context.m_container.GetExportInfo()->bUseCustomNormals = advancedRule->UseCustomNormals();
return SceneEvents::ProcessingResult::Success;
}
else
{
return SceneEvents::ProcessingResult::Ignored;
}
}
} // RC
} // AZ