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37 lines
1.2 KiB
C++
37 lines
1.2 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <SceneAPI/SceneCore/Components/RCExportingComponent.h>
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namespace AZ
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{
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namespace RC
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{
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struct MeshNodeExportContext;
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class BlendShapeExporter
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: public SceneAPI::SceneCore::RCExportingComponent
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{
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public:
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AZ_COMPONENT(BlendShapeExporter, "{1A27BF62-F684-4F9E-B2C6-B15E728659EA}", SceneAPI::SceneCore::RCExportingComponent);
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BlendShapeExporter();
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~BlendShapeExporter() override = default;
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static void Reflect(ReflectContext* context);
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SceneAPI::Events::ProcessingResult ProcessBlendShapes(MeshNodeExportContext& context);
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};
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} // namespace RC
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} // namespace AZ
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