You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
o3de/Code/Tools/RC/ResourceCompilerScene/Common/AssetExportUtilities.h

30 lines
914 B
C++

#pragma once
/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <Cry_Math.h>
#include <SceneAPI/SceneCore/DataTypes/MatrixType.h>
namespace AZ
{
namespace RC
{
class AssetExportUtilities
{
public:
static Matrix34 ConvertToCryMatrix34(const SceneAPI::DataTypes::MatrixType& transform);
static float CryQuatDotProd(const CryQuat& q, const CryQuat& p);
};
}
}