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92 lines
4.5 KiB
C++
92 lines
4.5 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#include <Cry_Geo.h> // Needed for CGFContent.h
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#include <CGFContent.h>
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#include <AzFramework/StringFunc/StringFunc.h>
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#include <AzToolsFramework/Debug/TraceContext.h>
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#include <RC/ResourceCompilerScene/Common/CommonExportContexts.h>
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#include <RC/ResourceCompilerScene/Cgf/CgfExportContexts.h>
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#include <RC/ResourceCompilerScene/Cgf/CgfUtils.h>
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#include <SceneAPI/SceneCore/Containers/Scene.h>
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#include <SceneAPI/SceneCore/DataTypes/Groups/IMeshGroup.h>
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#include <SceneAPI/SceneCore/Utilities/SceneGraphSelector.h>
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#include <SceneAPI/SceneCore/Utilities/FileUtilities.h>
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#include <SceneAPI/SceneCore/Utilities/Reporting.h>
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#include <SceneAPI/SceneCore/Events/AssetImportRequest.h>
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namespace AZ
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{
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namespace RC
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{
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void ConfigureCgfContent(CContentCGF& content)
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{
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CExportInfoCGF* exportInfo = content.GetExportInfo();
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bool useCustomNormalDefault = true;
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AZ::SceneAPI::Events::AssetImportRequestBus::Broadcast(&AZ::SceneAPI::Events::AssetImportRequestBus::Events::AreCustomNormalsUsed, useCustomNormalDefault);
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exportInfo->bMergeAllNodes = true;
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exportInfo->bUseCustomNormals = useCustomNormalDefault; // This will be overritten by StaticMeshAdvancedRule (if teh rule exists) when calling ContainerSettingsExporter::ProcessContext
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exportInfo->bCompiledCGF = false;
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exportInfo->bHavePhysicsProxy = false;
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exportInfo->bHaveAutoLods = false;
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exportInfo->bNoMesh = true;
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exportInfo->b8WeightsPerVertex = false;
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exportInfo->bWantF32Vertices = false;
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exportInfo->authorToolVersion = 1;
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}
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void ProcessMeshType(ContainerExportContext& context, CContentCGF& content, const AZStd::vector<AZStd::string>& targetNodes, EPhysicsGeomType physicalizeType)
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{
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const SceneAPI::Containers::SceneGraph& graph = context.m_scene.GetGraph();
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for (const AZStd::string& nodeName : targetNodes)
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{
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AZ_TraceContext("Mesh node", nodeName);
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SceneAPI::Containers::SceneGraph::NodeIndex index = graph.Find(nodeName);
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if (index.IsValid())
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{
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CNodeCGF* node = new CNodeCGF(); // will be auto deleted by CContentCGF cgf
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SetNodeName(nodeName, *node);
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AZStd::string rootBoneName;
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SceneAPI::Events::Process<NodeExportContext>(context, *node, nodeName, index, physicalizeType, rootBoneName, Phase::Construction);
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SceneAPI::Events::Process<NodeExportContext>(context, *node, nodeName, index, physicalizeType, rootBoneName, Phase::Filling);
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content.AddNode(node);
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SceneAPI::Events::Process<NodeExportContext>(context, *node, nodeName, index, physicalizeType, rootBoneName, Phase::Finalizing);
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}
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}
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}
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void SetNodeName(const AZStd::string& name, CNodeCGF& node)
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{
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static const size_t nodeNameCount = sizeof(node.name) / sizeof(node.name[0]);
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size_t offset = name.length() < nodeNameCount ? 0 : name.length() - nodeNameCount + 1;
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azstrcpy(node.name, nodeNameCount, name.c_str() + offset);
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}
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SceneAPI::Events::ProcessingResult ProcessMeshes(CgfGroupExportContext& context, CContentCGF& content, const AZStd::vector<AZStd::string>& targetNodes)
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{
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SceneAPI::Events::ProcessingResultCombiner result;
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ContainerExportContext containerContext(context.m_scene, context.m_outputDirectory, context.m_group, content, Phase::Construction);
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result += SceneAPI::Events::Process(containerContext);
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result += SceneAPI::Events::Process<ContainerExportContext>(containerContext, Phase::Filling);
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ProcessMeshType(containerContext, content, targetNodes, PHYS_GEOM_TYPE_NONE);
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result += SceneAPI::Events::Process<ContainerExportContext>(containerContext, Phase::Finalizing);
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return result.GetResult();
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}
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} // RC
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} // AZ
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