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118 lines
5.6 KiB
C++
118 lines
5.6 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#include <Cry_Geo.h> // Needed for CGFContent.h
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#include <CGFContent.h>
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#include <AzCore/IO/SystemFile.h>
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#include <AzFramework/StringFunc/StringFunc.h>
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#include <AzToolsFramework/Debug/TraceContext.h>
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#include <RC/ResourceCompilerScene/Common/CommonExportContexts.h>
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#include <RC/ResourceCompilerScene/Cgf/CgfExportContexts.h>
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#include <RC/ResourceCompilerScene/Cgf/CgfGroupExporter.h>
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#include <RC/ResourceCompilerScene/Cgf/CgfUtils.h>
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#include <SceneAPI/SceneCore/Containers/Scene.h>
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#include <SceneAPI/SceneCore/Utilities/SceneGraphSelector.h>
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#include <SceneAPI/SceneCore/Utilities/FileUtilities.h>
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#include <SceneAPI/SceneCore/DataTypes/GraphData/IMeshData.h>
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#include <SceneAPI/SceneCore/DataTypes/ManifestBase/ISceneNodeSelectionList.h>
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#include <SceneAPI/SceneCore/DataTypes/Groups/IMeshGroup.h>
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#include <SceneAPI/SceneCore/DataTypes/Rules/IMaterialRule.h>
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#include <SceneAPI/SceneCore/DataTypes/DataTypeUtilities.h>
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#include <SceneAPI/SceneCore/Events/ExportProductList.h>
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#include <SceneAPI/SceneCore/Utilities/Reporting.h>
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namespace AZ
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{
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namespace RC
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{
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namespace SceneUtil = AZ::SceneAPI::Utilities;
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namespace SceneDataTypes = AZ::SceneAPI::DataTypes;
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namespace SceneContainers = AZ::SceneAPI::Containers;
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const AZStd::string CgfGroupExporter::s_fileExtension = "cgf";
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CgfGroupExporter::CgfGroupExporter(IAssetWriter* writer)
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: m_assetWriter(writer)
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{
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BindToCall(&CgfGroupExporter::ProcessContext);
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ActivateBindings();
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}
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SceneEvents::ProcessingResult CgfGroupExporter::ProcessContext(CgfGroupExportContext& context) const
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{
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if (context.m_phase != Phase::Filling)
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{
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return SceneEvents::ProcessingResult::Ignored;
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}
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AZStd::string filename = SceneUtil::FileUtilities::CreateOutputFileName(context.m_group.GetName(), context.m_outputDirectory, s_fileExtension);
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AZ_TraceContext("CGF File Name", filename);
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if (filename.empty() || !SceneUtil::FileUtilities::EnsureTargetFolderExists(filename))
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{
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AZ_TracePrintf(AZ::SceneAPI::Utilities::ErrorWindow, "Unable to write CGF file. Filename is empty or target folder does not exist.");
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return SceneEvents::ProcessingResult::Failure;
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}
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SceneEvents::ProcessingResultCombiner result;
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CContentCGF cgfContent(filename.c_str());
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ConfigureCgfContent(cgfContent);
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const SceneContainers::SceneGraph& graph = context.m_scene.GetGraph();
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AZStd::vector<AZStd::string> targetNodes = SceneUtil::SceneGraphSelector::GenerateTargetNodes(graph,
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context.m_group.GetSceneNodeSelectionList(), SceneUtil::SceneGraphSelector::IsMesh);
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result += ProcessMeshes(context, cgfContent, targetNodes);
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if (m_assetWriter && cgfContent.GetNodeCount() > 0)
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{
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if (m_assetWriter->WriteCGF(&cgfContent))
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{
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static const Data::AssetType staticMeshAssetType("{C2869E3B-DDA0-4E01-8FE3-6770D788866B}"); // from MeshAsset.h
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AZ::SceneAPI::Events::ExportProduct& exportProduct = context.m_products.AddProduct(AZStd::move(filename), context.m_group.GetId(), staticMeshAssetType, 0, AZStd::nullopt);
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// If the mesh group has a material rule, then add the material path dependency
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if (context.m_group.GetRuleContainerConst().FindFirstByType<SceneDataTypes::IMaterialRule>())
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{
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// All CGFs are assumed to have a single material with their same name in their same folder.
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// Add just the material file name as a path dependency for now.
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// Note that at this point, the .mtl file may or may not exist, which is fine.
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AZStd::string materialName;
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AzFramework::StringFunc::Path::GetFullFileName(context.m_scene.GetSourceFilename().c_str(), materialName);
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AzFramework::StringFunc::Path::ReplaceExtension(materialName, ".mtl");
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exportProduct.m_legacyPathDependencies.push_back(materialName);
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}
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}
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else
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{
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AZ_TracePrintf(AZ::SceneAPI::Utilities::ErrorWindow, "Unable to write CGF file.");
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result += SceneEvents::ProcessingResult::Failure;
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}
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}
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else
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{
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if (!m_assetWriter)
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{
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AZ_TracePrintf(AZ::SceneAPI::Utilities::ErrorWindow, "No asset writer found. Unable to write cgf to disk");
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}
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if (cgfContent.GetNodeCount() == 0 )
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{
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AZ_TracePrintf(AZ::SceneAPI::Utilities::ErrorWindow, "Empty Cgf file. Cgf not written to disk." );
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}
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result += SceneEvents::ProcessingResult::Failure;
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}
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return result.GetResult();
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}
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} // namespace RC
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} // namespace AZ
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