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o3de/Code/Tools/RC/ResourceCompilerScene/Cgf/CgfExporter.cpp

64 lines
2.6 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <RC/ResourceCompilerScene/Cgf/CgfExporter.h>
#include <Cry_Geo.h>
#include <ConvertContext.h>
#include <CGFContent.h>
#include <AzToolsFramework/Debug/TraceContext.h>
#include <SceneAPI/SceneCore/Containers/Scene.h>
#include <SceneAPI/SceneCore/Containers/SceneManifest.h>
#include <SceneAPI/SceneCore/Containers/Utilities/Filters.h>
#include <SceneAPI/SceneCore/DataTypes/Groups/IMeshGroup.h>
#include <SceneAPI/SceneCore/Events/ExportEventContext.h>
#include <RC/ResourceCompilerScene/Cgf/CgfExportContexts.h>
namespace AZ
{
namespace RC
{
namespace SceneContainers = AZ::SceneAPI::Containers;
namespace SceneDataTypes = AZ::SceneAPI::DataTypes;
CgfExporter::CgfExporter(IConvertContext* convertContext)
: m_convertContext(convertContext)
{
BindToCall(&CgfExporter::ProcessContext);
ActivateBindings();
}
SceneEvents::ProcessingResult CgfExporter::ProcessContext(SceneEvents::ExportEventContext& context)
{
AZ_TraceContext("Scene name", context.GetScene().GetName());
AZ_TraceContext("Source file", context.GetScene().GetSourceFilename());
AZ_TraceContext("Output path", context.GetOutputDirectory());
const SceneContainers::SceneManifest& manifest = context.GetScene().GetManifest();
auto valueStorage = manifest.GetValueStorage();
auto view = SceneContainers::MakeDerivedFilterView<SceneDataTypes::IMeshGroup>(valueStorage);
SceneEvents::ProcessingResultCombiner result;
for (const SceneDataTypes::IMeshGroup& meshGroup : view)
{
AZ_TraceContext("Mesh group", meshGroup.GetName());
result += SceneEvents::Process<CgfGroupExportContext>(context, meshGroup, Phase::Construction);
result += SceneEvents::Process<CgfGroupExportContext>(context, meshGroup, Phase::Filling);
result += SceneEvents::Process<CgfGroupExportContext>(context, meshGroup, Phase::Finalizing);
}
return result.GetResult();
}
} // namespace RC
} // namespace AZ