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o3de/Code/Tools/RC/ResourceCompilerPC/LuaCompiler.h

68 lines
2.0 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
#ifndef CRYINCLUDE_TOOLS_RC_RESOURCECOMPILERPC_LUACOMPILER_H
#define CRYINCLUDE_TOOLS_RC_RESOURCECOMPILERPC_LUACOMPILER_H
#pragma once
#include "IConvertor.h"
struct ConvertContext;
class LuaCompiler
: public IConvertor
, public ICompiler
{
public:
LuaCompiler();
~LuaCompiler();
// IConvertor methods.
virtual ICompiler* CreateCompiler();
virtual const char* GetExt(int index) const { return (index == 0) ? "lua" : 0; }
// ICompiler methods.
virtual void BeginProcessing([[maybe_unused]] const IConfig* config) { }
virtual void EndProcessing() { }
virtual IConvertContext* GetConvertContext() { return &m_CC; }
virtual bool Process();
// ICompiler + IConvertor methods.
void Release();
public:
bool IsDumping() const { return m_bIsDumping; }
bool IsStripping() const { return m_bIsStripping; }
bool IsBigEndian() const { return m_bIsBigEndian; }
const char* GetInFilename() const { return m_sInFilename.c_str(); }
const char* GetOutFilename() const { return m_sOutFilename.c_str(); }
private:
string GetOutputFileNameOnly() const;
string GetOutputPath() const;
private:
int m_refCount;
private:
bool m_bIsDumping; /* dump bytecodes? */
bool m_bIsStripping; /* strip debug information? */
bool m_bIsBigEndian;
string m_sInFilename;
string m_sOutFilename;
ConvertContext m_CC;
};
#endif // CRYINCLUDE_TOOLS_RC_RESOURCECOMPILERPC_LUACOMPILER_H