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59 lines
1.6 KiB
C++
59 lines
1.6 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#include "ResourceCompilerLegacy_precompiled.h"
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#include <LegacyConverter.h>
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#include <LegacyCompiler.h>
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#include <AzCore/std/iterator.h>
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#include <SceneAPI/SceneCore/Events/AssetImportRequest.h>
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namespace AZ
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{
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namespace RC
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{
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LegacyConverter::LegacyConverter()
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{
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}
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void LegacyConverter::Release()
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{
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delete this;
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}
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void LegacyConverter::Init([[maybe_unused]] const ConvertorInitContext& context)
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{
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}
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ICompiler* LegacyConverter::CreateCompiler()
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{
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return new LegacyCompiler();
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}
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const char* LegacyConverter::GetExt(int index) const
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{
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// List all the file types that should use this resource compiler module to retrieve product dependencies.
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// These file types require the old cry code to parse the source asset file.
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// Sample Code:
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if (index == 0)
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{
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return "font";
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}
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else if (index == 1)
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{
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return "fontfamily";
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}
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return nullptr;
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}
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}
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}
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