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o3de/Code/Tools/RC/ResourceCompilerLegacy/LegacyConverter.cpp

59 lines
1.6 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include "ResourceCompilerLegacy_precompiled.h"
#include <LegacyConverter.h>
#include <LegacyCompiler.h>
#include <AzCore/std/iterator.h>
#include <SceneAPI/SceneCore/Events/AssetImportRequest.h>
namespace AZ
{
namespace RC
{
LegacyConverter::LegacyConverter()
{
}
void LegacyConverter::Release()
{
delete this;
}
void LegacyConverter::Init([[maybe_unused]] const ConvertorInitContext& context)
{
}
ICompiler* LegacyConverter::CreateCompiler()
{
return new LegacyCompiler();
}
const char* LegacyConverter::GetExt(int index) const
{
// List all the file types that should use this resource compiler module to retrieve product dependencies.
// These file types require the old cry code to parse the source asset file.
// Sample Code:
if (index == 0)
{
return "font";
}
else if (index == 1)
{
return "fontfamily";
}
return nullptr;
}
}
}