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o3de/Code/Tools/RC/ResourceCompilerLegacy/LegacyCompiler.h

53 lines
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C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include "ResourceCompilerLegacy_precompiled.h"
#include <IConvertor.h>
#include <AzCore/std/smart_ptr/unique_ptr.h>
#include <AzCore/Asset/AssetCommon.h>
namespace AssetBuilderSDK
{
struct ProcessJobRequest;
struct ProcessJobResponse;
}
namespace AZ
{
namespace RC
{
class LegacyCompiler
: public ICompiler
{
public:
LegacyCompiler();
void Release() override;
void BeginProcessing(const IConfig* config) override;
bool Process() override;
void EndProcessing() override;
IConvertContext* GetConvertContext() override;
protected:
AZStd::unique_ptr<AssetBuilderSDK::ProcessJobRequest> ReadJobRequest(const char* folder) const;
bool WriteResponse(const char* folder, AssetBuilderSDK::ProcessJobResponse& response, bool success = true) const;
ConvertContext m_context;
};
}
}