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53 lines
1.5 KiB
C++
53 lines
1.5 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include "ResourceCompilerLegacy_precompiled.h"
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#include <IConvertor.h>
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#include <AzCore/std/smart_ptr/unique_ptr.h>
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#include <AzCore/Asset/AssetCommon.h>
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namespace AssetBuilderSDK
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{
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struct ProcessJobRequest;
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struct ProcessJobResponse;
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}
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namespace AZ
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{
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namespace RC
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{
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class LegacyCompiler
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: public ICompiler
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{
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public:
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LegacyCompiler();
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void Release() override;
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void BeginProcessing(const IConfig* config) override;
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bool Process() override;
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void EndProcessing() override;
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IConvertContext* GetConvertContext() override;
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protected:
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AZStd::unique_ptr<AssetBuilderSDK::ProcessJobRequest> ReadJobRequest(const char* folder) const;
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bool WriteResponse(const char* folder, AssetBuilderSDK::ProcessJobResponse& response, bool success = true) const;
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ConvertContext m_context;
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};
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}
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}
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