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o3de/Code/Tools/RC/ResourceCompilerLegacy/LegacyAssetParser/ProductInfoCreator.cpp

58 lines
2.1 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include "ProductInfoCreator.h"
#include <CryPath.h>
#include <QFileInfo>
namespace AZ
{
namespace RC
{
ProductInfoCreator::ProductInfoCreator()
{
m_productAssetType = AZ::Data::AssetType::CreateNull();
}
AssetBuilderSDK::JobProduct ProductInfoCreator::GenerateProductInfo(const AZStd::string& sourceFile, const AZStd::string& fullPath)
{
AZStd::unique_ptr<AssetParser> legacyAssetParser = CreateLegacyAssetParser(sourceFile);
AZStd::string fileName = QFileInfo(sourceFile.c_str()).fileName().toUtf8().constData();
AssetBuilderSDK::JobProduct product(fileName, m_productAssetType);
product.m_pathDependencies = legacyAssetParser->GetProductDependencies(fullPath);
product.m_dependenciesHandled = true; // We've populated the dependencies immediately above so it's OK to tell the AP we've handled dependencies
return product;
}
AZStd::unique_ptr<AssetParser> ProductInfoCreator::CreateLegacyAssetParser(const AZStd::string& sourceFile)
{
AZStd::string fileExtension(PathUtil::GetExt(sourceFile.c_str()));
// Use the file extension to select the correct asset parser.
/*Sample code:
if (fileExtension == "font" || fileExtension == "fontfamily")
{
m_productAssetType = fontAssetType;
return AZStd::unique_ptr<AssetParser>(new FontAssetParser(sourceFile));
}*/
return AZStd::unique_ptr<AssetParser>(new AssetParser(sourceFile));
}
} // namespace RC
} // namespace AZ