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o3de/Code/Tools/RC/ResourceCompiler/ZipEncryptor.h

56 lines
1.6 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
#ifndef CRYINCLUDE_TOOLS_RC_RESOURCECOMPILER_ZIPENCRYPTOR_H
#define CRYINCLUDE_TOOLS_RC_RESOURCECOMPILER_ZIPENCRYPTOR_H
#pragma once
#include "IConvertor.h"
struct ConvertContext;
class ZipEncryptor
: public ICompiler
, public IConvertor
{
public:
ZipEncryptor(IResourceCompiler* pRC);
~ZipEncryptor();
static bool ParseKey(uint32 outputKey[4], const char* inputString);
// ICompiler + IConvertor methods.
virtual void Release();
// ICompiler methods.
virtual void BeginProcessing([[maybe_unused]] const IConfig* config) { }
virtual void EndProcessing() { }
virtual IConvertContext* GetConvertContext() { return &m_CC; }
virtual bool Process();
// IConvertor methods.
virtual ICompiler* CreateCompiler();
virtual const char* GetExt(int index) const;
private:
string GetOutputFileNameOnly() const;
string GetOutputPath() const;
private:
ConvertContext m_CC;
int m_refCount;
};
#endif // CRYINCLUDE_TOOLS_RC_RESOURCECOMPILER_ZIPENCRYPTOR_H