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o3de/Code/Tools/RC/ResourceCompiler/PropertyVars.h

57 lines
1.8 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
#ifndef CRYINCLUDE_TOOLS_RC_RESOURCECOMPILER_PROPERTYVARS_H
#define CRYINCLUDE_TOOLS_RC_RESOURCECOMPILER_PROPERTYVARS_H
#pragma once
struct IResourceCompiler;
class CPropertyVars
{
public:
CPropertyVars(IResourceCompiler* pRC);
void SetProperty(const string& name, const string& value);
void RemoveProperty(const string& key);
void ClearProperties();
// Return property.
bool GetProperty(const string& name, string& value) const;
bool HasProperty(const string& name) const;
// Expand variables as ${propertyName} with the value of propertyName variable
void ExpandProperties(string& str) const;
void PrintProperties() const;
// Enumerate properties
// Functor takes two arguments: (name, value)
template<typename Functor>
void Enumerate(const Functor& callback) const
{
for (PropertyMap::const_iterator it = m_properties.begin(); it != m_properties.end(); ++it)
{
callback(it->first, it->second);
}
}
private:
typedef std::map<string, string> PropertyMap;
PropertyMap m_properties;
IResourceCompiler* m_pRC;
};
#endif // CRYINCLUDE_TOOLS_RC_RESOURCECOMPILER_PROPERTYVARS_H