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o3de/Code/Tools/HLSLCrossCompiler/offline/serializeReflection.cpp

208 lines
7.7 KiB
C++

// Modifications copyright Amazon.com, Inc. or its affiliates
// Modifications copyright Crytek GmbH
#include "serializeReflection.h"
#include "cJSON.h"
#include <string>
#include <sstream>
void* jsonMalloc(size_t sz)
{
return new char[sz];
}
void jsonFree(void* ptr)
{
char* charPtr = static_cast<char*>(ptr);
delete [] charPtr;
}
static void AppendIntToString(std::string& str, uint32_t num)
{
std::stringstream ss;
ss << num;
str += ss.str();
}
static void WriteInOutSignature(InOutSignature* psSignature, cJSON* obj)
{
cJSON_AddItemToObject(obj, "SemanticName", cJSON_CreateString(psSignature->SemanticName));
cJSON_AddItemToObject(obj, "ui32SemanticIndex", cJSON_CreateNumber(psSignature->ui32SemanticIndex));
cJSON_AddItemToObject(obj, "eSystemValueType", cJSON_CreateNumber(psSignature->eSystemValueType));
cJSON_AddItemToObject(obj, "eComponentType", cJSON_CreateNumber(psSignature->eComponentType));
cJSON_AddItemToObject(obj, "ui32Register", cJSON_CreateNumber(psSignature->ui32Register));
cJSON_AddItemToObject(obj, "ui32Mask", cJSON_CreateNumber(psSignature->ui32Mask));
cJSON_AddItemToObject(obj, "ui32ReadWriteMask", cJSON_CreateNumber(psSignature->ui32ReadWriteMask));
}
static void WriteResourceBinding(ResourceBinding* psBinding, cJSON* obj)
{
cJSON_AddItemToObject(obj, "Name", cJSON_CreateString(psBinding->Name));
cJSON_AddItemToObject(obj, "eType", cJSON_CreateNumber(psBinding->eType));
cJSON_AddItemToObject(obj, "ui32BindPoint", cJSON_CreateNumber(psBinding->ui32BindPoint));
cJSON_AddItemToObject(obj, "ui32BindCount", cJSON_CreateNumber(psBinding->ui32BindCount));
cJSON_AddItemToObject(obj, "ui32Flags", cJSON_CreateNumber(psBinding->ui32Flags));
cJSON_AddItemToObject(obj, "eDimension", cJSON_CreateNumber(psBinding->eDimension));
cJSON_AddItemToObject(obj, "ui32ReturnType", cJSON_CreateNumber(psBinding->ui32ReturnType));
cJSON_AddItemToObject(obj, "ui32NumSamples", cJSON_CreateNumber(psBinding->ui32NumSamples));
}
static void WriteShaderVar(ShaderVar* psVar, cJSON* obj)
{
cJSON_AddItemToObject(obj, "Name", cJSON_CreateString(psVar->Name));
if(psVar->haveDefaultValue)
{
cJSON_AddItemToObject(obj, "aui32DefaultValues", cJSON_CreateIntArray((int*)psVar->pui32DefaultValues, psVar->ui32Size/4));
}
cJSON_AddItemToObject(obj, "ui32StartOffset", cJSON_CreateNumber(psVar->ui32StartOffset));
cJSON_AddItemToObject(obj, "ui32Size", cJSON_CreateNumber(psVar->ui32Size));
}
static void WriteConstantBuffer(ConstantBuffer* psCBuf, cJSON* obj)
{
cJSON_AddItemToObject(obj, "Name", cJSON_CreateString(psCBuf->Name));
cJSON_AddItemToObject(obj, "ui32NumVars", cJSON_CreateNumber(psCBuf->ui32NumVars));
for(uint32_t i = 0; i < psCBuf->ui32NumVars; ++i)
{
std::string name;
name += "var";
AppendIntToString(name, i);
cJSON* varObj = cJSON_CreateObject();
cJSON_AddItemToObject(obj, name.c_str(), varObj);
WriteShaderVar(&psCBuf->asVars[i], varObj);
}
cJSON_AddItemToObject(obj, "ui32TotalSizeInBytes", cJSON_CreateNumber(psCBuf->ui32TotalSizeInBytes));
}
static void WriteClassType(ClassType* psClassType, cJSON* obj)
{
cJSON_AddItemToObject(obj, "Name", cJSON_CreateString(psClassType->Name));
cJSON_AddItemToObject(obj, "ui16ID", cJSON_CreateNumber(psClassType->ui16ID));
cJSON_AddItemToObject(obj, "ui16ConstBufStride", cJSON_CreateNumber(psClassType->ui16ConstBufStride));
cJSON_AddItemToObject(obj, "ui16Texture", cJSON_CreateNumber(psClassType->ui16Texture));
cJSON_AddItemToObject(obj, "ui16Sampler", cJSON_CreateNumber(psClassType->ui16Sampler));
}
static void WriteClassInstance(ClassInstance* psClassInst, cJSON* obj)
{
cJSON_AddItemToObject(obj, "Name", cJSON_CreateString(psClassInst->Name));
cJSON_AddItemToObject(obj, "ui16ID", cJSON_CreateNumber(psClassInst->ui16ID));
cJSON_AddItemToObject(obj, "ui16ConstBuf", cJSON_CreateNumber(psClassInst->ui16ConstBuf));
cJSON_AddItemToObject(obj, "ui16ConstBufOffset", cJSON_CreateNumber(psClassInst->ui16ConstBufOffset));
cJSON_AddItemToObject(obj, "ui16Texture", cJSON_CreateNumber(psClassInst->ui16Texture));
cJSON_AddItemToObject(obj, "ui16Sampler", cJSON_CreateNumber(psClassInst->ui16Sampler));
}
const char* SerializeReflection(ShaderInfo* psReflection)
{
cJSON* root;
cJSON_Hooks hooks;
hooks.malloc_fn = jsonMalloc;
hooks.free_fn = jsonFree;
cJSON_InitHooks(&hooks);
root=cJSON_CreateObject();
cJSON_AddItemToObject(root, "ui32MajorVersion", cJSON_CreateNumber(psReflection->ui32MajorVersion));
cJSON_AddItemToObject(root, "ui32MinorVersion", cJSON_CreateNumber(psReflection->ui32MinorVersion));
cJSON_AddItemToObject(root, "ui32NumInputSignatures", cJSON_CreateNumber(psReflection->ui32NumInputSignatures));
for(uint32_t i = 0; i < psReflection->ui32NumInputSignatures; ++i)
{
std::string name;
name += "input";
AppendIntToString(name, i);
cJSON* obj = cJSON_CreateObject();
cJSON_AddItemToObject(root, name.c_str(), obj);
WriteInOutSignature(psReflection->psInputSignatures+i, obj);
}
cJSON_AddItemToObject(root, "ui32NumOutputSignatures", cJSON_CreateNumber(psReflection->ui32NumOutputSignatures));
for(uint32_t i = 0; i < psReflection->ui32NumOutputSignatures; ++i)
{
std::string name;
name += "output";
AppendIntToString(name, i);
cJSON* obj = cJSON_CreateObject();
cJSON_AddItemToObject(root, name.c_str(), obj);
WriteInOutSignature(psReflection->psOutputSignatures+i, obj);
}
cJSON_AddItemToObject(root, "ui32NumResourceBindings", cJSON_CreateNumber(psReflection->ui32NumResourceBindings));
for(uint32_t i = 0; i < psReflection->ui32NumResourceBindings; ++i)
{
std::string name;
name += "resource";
AppendIntToString(name, i);
cJSON* obj = cJSON_CreateObject();
cJSON_AddItemToObject(root, name.c_str(), obj);
WriteResourceBinding(psReflection->psResourceBindings+i, obj);
}
cJSON_AddItemToObject(root, "ui32NumConstantBuffers", cJSON_CreateNumber(psReflection->ui32NumConstantBuffers));
for(uint32_t i = 0; i < psReflection->ui32NumConstantBuffers; ++i)
{
std::string name;
name += "cbuf";
AppendIntToString(name, i);
cJSON* obj = cJSON_CreateObject();
cJSON_AddItemToObject(root, name.c_str(), obj);
WriteConstantBuffer(psReflection->psConstantBuffers+i, obj);
}
//psThisPointerConstBuffer is a cache. Don't need to write this out.
//It just points to the $ThisPointer cbuffer within the psConstantBuffers array.
for(uint32_t i = 0; i < psReflection->ui32NumClassTypes; ++i)
{
std::string name;
name += "classType";
AppendIntToString(name, i);
cJSON* obj = cJSON_CreateObject();
cJSON_AddItemToObject(root, name.c_str(), obj);
WriteClassType(psReflection->psClassTypes+i, obj);
}
for(uint32_t i = 0; i < psReflection->ui32NumClassInstances; ++i)
{
std::string name;
name += "classInst";
AppendIntToString(name, i);
cJSON* obj = cJSON_CreateObject();
cJSON_AddItemToObject(root, name.c_str(), obj);
WriteClassInstance(psReflection->psClassInstances+i, obj);
}
//psReflection->aui32TableIDToTypeID
//psReflection->aui32ConstBufferBindpointRemap
cJSON_AddItemToObject(root, "eTessPartitioning", cJSON_CreateNumber(psReflection->eTessPartitioning));
cJSON_AddItemToObject(root, "eTessOutPrim", cJSON_CreateNumber(psReflection->eTessOutPrim));
const char* jsonString = cJSON_Print(root);
cJSON_Delete(root);
return jsonString;
}