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72 lines
3.1 KiB
C++
72 lines
3.1 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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// LY Crashpad Hook
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#pragma once
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#include <map>
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#include <string>
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#include <vector>
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namespace CrashHandler
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{
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static const char* defaultCrashFolder = "CrashDB/";
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static const char* O3DEProductName = "Open 3D Engine";
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using CrashHandlerAnnotations = std::map<std::string, std::string>;
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using CrashHandlerArguments = std::vector<std::string>;
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class CrashHandlerBase
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{
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public:
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CrashHandlerBase() = default;
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virtual ~CrashHandlerBase() = default;
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static void InitCrashHandler(const std::string& moduleTag, const std::string& devRoot, const std::string& crashUrl = {}, const std::string& crashToken = {}, const std::string& handlerFolder = {}, const CrashHandlerAnnotations& baseAnnotations = CrashHandlerAnnotations(), const CrashHandlerArguments& argumentVec = CrashHandlerArguments());
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void Initialize(const std::string& moduleTag, const std::string& devRoot);
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void Initialize(const std::string& moduleTag, const std::string& devRoot, const std::string& crashUrl, const std::string& crashToken, const std::string& handlerFolder = {}, const CrashHandlerAnnotations& baseAnnotations = CrashHandlerAnnotations(), const CrashHandlerArguments& argumentVec = CrashHandlerArguments());
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// Helper to add an annotation after initialization - must have already called InitCrashHandler
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static void AddAnnotation(const std::string& keyName, const std::string& valueStr);
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protected:
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virtual std::string GetCrashReportFolder(const std::string& lyAppRoot) const;
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virtual const char* GetDefaultCrashFolder() const { return defaultCrashFolder; }
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virtual std::string GetCrashHandlerPath(const std::string& lyAppRoot = {}) const;
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virtual const char* GetCrashHandlerExecutableName() const;
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virtual std::string DetermineAppPath() const;
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virtual const char* GetProductName() const { return O3DEProductName; }
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virtual bool CreateCrashHandlerDB(const std::string& reportPath) const;
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virtual std::string GetCrashSubmissionURL() const { return{}; }
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virtual std::string GetCrashSubmissionToken() const { return{}; }
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static void AppendSep(std::string& lyAppRoot);
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virtual void GetBuildAnnotations(CrashHandlerAnnotations& annotations) const;
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virtual void GetUserAnnotations(CrashHandlerAnnotations& ) const {};
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// OS Dependent
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virtual std::string GetAppRootFromCWD() const;
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virtual void GetOSAnnotations(CrashHandlerAnnotations& annotations) const;
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const std::string& GetConfigSubmissionToken() const;
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private:
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void ReadConfigFile();
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std::string m_submissionToken;
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};
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} |