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60 lines
2.2 KiB
C++
60 lines
2.2 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <AzCore/UnitTest/UnitTest.h>
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#include <AzCore/UserSettings/UserSettingsComponent.h>
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#include <AzQtComponents/Utilities/QtPluginPaths.h>
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#include <AzTest/AzTest.h>
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#include <AzTest/GemTestEnvironment.h>
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#include <QApplication>
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#include <Multiplayer/Components/NetBindComponent.h>
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#include <Source/Pipeline/NetworkSpawnableHolderComponent.h>
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#include <UnitTest/ToolsTestApplication.h>
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namespace Multiplayer
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{
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class MultiplayerToolsTestEnvironment : public AZ::Test::GemTestEnvironment
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{
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AZ::ComponentApplication* CreateApplicationInstance() override
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{
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return aznew UnitTest::ToolsTestApplication("MultiplayerToolsTest");
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}
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void AddGemsAndComponents() override
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{
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AZStd::vector<AZ::ComponentDescriptor*> descriptors({
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NetBindComponent::CreateDescriptor(),
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NetworkSpawnableHolderComponent::CreateDescriptor()
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});
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AddComponentDescriptors(descriptors);
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}
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/// Allows derived environments to override to perform additional steps after the system entity is activated.
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void PostSystemEntityActivate() override
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{
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// Without this, the user settings component would attempt to save on finalize/shutdown. Since the file is
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// shared across the whole engine, if multiple tests are run in parallel, the saving could cause a crash
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// in the unit tests.
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AZ::UserSettingsComponentRequestBus::Broadcast(&AZ::UserSettingsComponentRequests::DisableSaveOnFinalize);
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}
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};
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} // namespace UnitTest
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// Required to support running integration tests with Qt
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AZTEST_EXPORT int AZ_UNIT_TEST_HOOK_NAME(int argc, char** argv)
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{
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::testing::InitGoogleMock(&argc, argv);
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AzQtComponents::PrepareQtPaths();
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QApplication app(argc, argv);
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AZ::Test::printUnusedParametersWarning(argc, argv);
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AZ::Test::addTestEnvironments({new Multiplayer::MultiplayerToolsTestEnvironment});
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int result = RUN_ALL_TESTS();
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return result;
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}
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