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o3de/Gems/Multiplayer/Code/Tests/IMultiplayerConnectionMock.h

57 lines
1.6 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzNetworking/ConnectionLayer/IConnection.h>
#include <gmock/gmock.h>
// The following is a mock of IConnection used to test endpoints in MultiplayerSystemComponent
// without an actual IConnection
using namespace AzNetworking;
class IMultiplayerConnectionMock : public IConnection
{
public:
IMultiplayerConnectionMock(ConnectionId connectionId, const IpAddress& address, ConnectionRole connectionRole)
: IConnection(connectionId, address)
, m_role(connectionRole)
{
;
}
~IMultiplayerConnectionMock() override{};
MOCK_METHOD1(SendReliablePacket, bool(const IPacket&));
MOCK_METHOD1(SendUnreliablePacket, PacketId(const IPacket&));
MOCK_CONST_METHOD1(WasPacketAcked, bool(const PacketId));
MOCK_CONST_METHOD0(GetConnectionState, ConnectionState());
ConnectionRole GetConnectionRole() const override
{
return m_role;
};
MOCK_METHOD2(Disconnect, bool(DisconnectReason, TerminationEndpoint));
MOCK_METHOD1(SetConnectionMtu, void(uint32_t));
MOCK_CONST_METHOD0(GetConnectionMtu, uint32_t());
MOCK_METHOD1(SetConnectionMtu, void(const ConnectionQuality&));
MOCK_METHOD1(SetConnectionQuality, void(const ConnectionQuality&));
ConnectionRole m_role;
};