You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
71 lines
2.5 KiB
C++
71 lines
2.5 KiB
C++
/*
|
|
* Copyright (c) Contributors to the Open 3D Engine Project.
|
|
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
|
*
|
|
* SPDX-License-Identifier: Apache-2.0 OR MIT
|
|
*
|
|
*/
|
|
|
|
#include <Source/Pipeline/NetworkSpawnableHolderComponent.h>
|
|
#include <AzCore/Serialization/SerializeContext.h>
|
|
#include <AzFramework/Components/TransformComponent.h>
|
|
#include <Multiplayer/IMultiplayer.h>
|
|
|
|
namespace Multiplayer
|
|
{
|
|
void NetworkSpawnableHolderComponent::Reflect(AZ::ReflectContext* context)
|
|
{
|
|
AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context);
|
|
if (serializeContext)
|
|
{
|
|
serializeContext->Class<NetworkSpawnableHolderComponent, AZ::Component>()
|
|
->Version(1)
|
|
->Field("AssetRef", &NetworkSpawnableHolderComponent::m_networkSpawnableAsset);
|
|
}
|
|
}
|
|
|
|
NetworkSpawnableHolderComponent::NetworkSpawnableHolderComponent()
|
|
{
|
|
}
|
|
|
|
void NetworkSpawnableHolderComponent::Activate()
|
|
{
|
|
const auto agentType = GetMultiplayer()->GetAgentType();
|
|
const bool shouldSpawnNetEntities =
|
|
(agentType == MultiplayerAgentType::ClientServer || agentType == MultiplayerAgentType::DedicatedServer);
|
|
|
|
if(shouldSpawnNetEntities)
|
|
{
|
|
AZ::Transform rootEntityTransform = AZ::Transform::CreateIdentity();
|
|
|
|
AzFramework::TransformComponent* rootEntityTransformComponent =
|
|
GetEntity()->FindComponent<AzFramework::TransformComponent>();
|
|
if (rootEntityTransformComponent)
|
|
{
|
|
rootEntityTransform = rootEntityTransformComponent->GetWorldTM();
|
|
}
|
|
|
|
INetworkEntityManager* networkEntityManager = GetNetworkEntityManager();
|
|
AZ_Assert(networkEntityManager != nullptr,
|
|
"Network Entity Manager must be initialized before NetworkSpawnableHolderComponent is activated");
|
|
|
|
m_netSpawnableTicket = networkEntityManager->RequestNetSpawnableInstantiation(m_networkSpawnableAsset, rootEntityTransform);
|
|
}
|
|
}
|
|
|
|
void NetworkSpawnableHolderComponent::Deactivate()
|
|
{
|
|
m_netSpawnableTicket.reset();
|
|
}
|
|
|
|
void NetworkSpawnableHolderComponent::SetNetworkSpawnableAsset(AZ::Data::Asset<AzFramework::Spawnable> networkSpawnableAsset)
|
|
{
|
|
m_networkSpawnableAsset = networkSpawnableAsset;
|
|
}
|
|
|
|
AZ::Data::Asset<AzFramework::Spawnable> NetworkSpawnableHolderComponent::GetNetworkSpawnableAsset() const
|
|
{
|
|
return m_networkSpawnableAsset;
|
|
}
|
|
}
|