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o3de/Gems/Multiplayer/Code/Source/Pipeline/NetworkSpawnableHolderCompo...

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2.5 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <Source/Pipeline/NetworkSpawnableHolderComponent.h>
#include <AzCore/Serialization/SerializeContext.h>
#include <AzFramework/Components/TransformComponent.h>
#include <Multiplayer/IMultiplayer.h>
namespace Multiplayer
{
void NetworkSpawnableHolderComponent::Reflect(AZ::ReflectContext* context)
{
AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context);
if (serializeContext)
{
serializeContext->Class<NetworkSpawnableHolderComponent, AZ::Component>()
->Version(1)
->Field("AssetRef", &NetworkSpawnableHolderComponent::m_networkSpawnableAsset);
}
}
NetworkSpawnableHolderComponent::NetworkSpawnableHolderComponent()
{
}
void NetworkSpawnableHolderComponent::Activate()
{
const auto agentType = GetMultiplayer()->GetAgentType();
const bool shouldSpawnNetEntities =
(agentType == MultiplayerAgentType::ClientServer || agentType == MultiplayerAgentType::DedicatedServer);
if(shouldSpawnNetEntities)
{
AZ::Transform rootEntityTransform = AZ::Transform::CreateIdentity();
AzFramework::TransformComponent* rootEntityTransformComponent =
GetEntity()->FindComponent<AzFramework::TransformComponent>();
if (rootEntityTransformComponent)
{
rootEntityTransform = rootEntityTransformComponent->GetWorldTM();
}
INetworkEntityManager* networkEntityManager = GetNetworkEntityManager();
AZ_Assert(networkEntityManager != nullptr,
"Network Entity Manager must be initialized before NetworkSpawnableHolderComponent is activated");
m_netSpawnableTicket = networkEntityManager->RequestNetSpawnableInstantiation(m_networkSpawnableAsset, rootEntityTransform);
}
}
void NetworkSpawnableHolderComponent::Deactivate()
{
m_netSpawnableTicket.reset();
}
void NetworkSpawnableHolderComponent::SetNetworkSpawnableAsset(AZ::Data::Asset<AzFramework::Spawnable> networkSpawnableAsset)
{
m_networkSpawnableAsset = networkSpawnableAsset;
}
AZ::Data::Asset<AzFramework::Spawnable> NetworkSpawnableHolderComponent::GetNetworkSpawnableAsset() const
{
return m_networkSpawnableAsset;
}
}