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o3de/Gems/Atom/RPI/Code/Source/RPI.Edit/Material/MaterialUtils.cpp

198 lines
9.0 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <Atom/RPI.Edit/Material/MaterialUtils.h>
#include <Atom/RPI.Edit/Common/AssetUtils.h>
#include <Atom/RPI.Reflect/Image/ImageAsset.h>
#include <Atom/RPI.Reflect/Image/StreamingImageAsset.h>
#include <Atom/RPI.Reflect/Material/MaterialAsset.h>
#include <Atom/RPI.Reflect/Material/MaterialTypeAsset.h>
#include <Atom/RPI.Edit/Material/MaterialSourceData.h>
#include <Atom/RPI.Edit/Material/MaterialTypeSourceData.h>
#include <Atom/RPI.Edit/Common/JsonReportingHelper.h>
#include <Atom/RPI.Edit/Common/JsonFileLoadContext.h>
#include <Atom/RPI.Edit/Common/JsonUtils.h>
#include <AzCore/Serialization/Json/JsonUtils.h>
#include <AzCore/Serialization/Json/BaseJsonSerializer.h>
#include <AzCore/Serialization/Json/JsonSerializationResult.h>
#include <AzCore/Settings/SettingsRegistry.h>
#include <AzCore/std/string/string.h>
namespace AZ
{
namespace RPI
{
namespace MaterialUtils
{
GetImageAssetResult GetImageAssetReference(Data::Asset<ImageAsset>& imageAsset, AZStd::string_view materialSourceFilePath, const AZStd::string imageFilePath)
{
imageAsset = {};
if (imageFilePath.empty())
{
// The image value was present but specified an empty string, meaning the texture asset should be explicitly cleared.
return GetImageAssetResult::Empty;
}
else
{
// We use TraceLevel::None because fallback textures are available and we'll return GetImageAssetResult::Missing below in that case.
// Callers of GetImageAssetReference will be responsible for logging warnings or errors as needed.
Outcome<Data::AssetId> imageAssetId = AssetUtils::MakeAssetId(materialSourceFilePath, imageFilePath, StreamingImageAsset::GetImageAssetSubId(), AssetUtils::TraceLevel::None);
if (!imageAssetId.IsSuccess())
{
// When the AssetId cannot be found, we don't want to outright fail, because the runtime has mechanisms for displaying fallback textures which gives the
// user a better recovery workflow. On the other hand we can't just provide an empty/invalid Asset<ImageAsset> because that would be interpreted as simply
// no value was present and result in using no texture, and this would amount to a silent failure.
// So we use a randomly generated (well except for the "BADA55E7" bit ;) UUID which the runtime and tools will interpret as a missing asset and represent
// it as such.
static const Uuid InvalidAssetPlaceholderId = "{BADA55E7-1A1D-4940-B655-9D08679BD62F}";
imageAsset = Data::Asset<ImageAsset>{InvalidAssetPlaceholderId, azrtti_typeid<StreamingImageAsset>(), imageFilePath};
return GetImageAssetResult::Missing;
}
imageAsset = Data::Asset<ImageAsset>{imageAssetId.GetValue(), azrtti_typeid<StreamingImageAsset>(), imageFilePath};
return GetImageAssetResult::Found;
}
}
bool ResolveMaterialPropertyEnumValue(const MaterialPropertyDescriptor* propertyDescriptor, const AZ::Name& enumName, MaterialPropertyValue& outResolvedValue)
{
uint32_t enumValue = propertyDescriptor->GetEnumValue(enumName);
if (enumValue == MaterialPropertyDescriptor::InvalidEnumValue)
{
AZ_Error("Material", false, "Enum name \"%s\" can't be found in property \"%s\".", enumName.GetCStr(), propertyDescriptor->GetName().GetCStr());
return false;
}
outResolvedValue = enumValue;
return true;
}
AZ::Outcome<MaterialTypeSourceData> LoadMaterialTypeSourceData(const AZStd::string& filePath, const rapidjson::Value* document)
{
AZ::Outcome<rapidjson::Document, AZStd::string> loadOutcome;
if (document == nullptr)
{
loadOutcome = AZ::JsonSerializationUtils::ReadJsonFile(filePath, AZ::RPI::JsonUtils::DefaultMaxFileSize);
if (!loadOutcome.IsSuccess())
{
AZ_Error("MaterialUtils", false, "%s", loadOutcome.GetError().c_str());
return AZ::Failure();
}
document = &loadOutcome.GetValue();
}
MaterialTypeSourceData materialType;
JsonDeserializerSettings settings;
JsonReportingHelper reportingHelper;
reportingHelper.Attach(settings);
// This is required by some custom material serializers to support relative path references.
JsonFileLoadContext fileLoadContext;
fileLoadContext.PushFilePath(filePath);
settings.m_metadata.Add(fileLoadContext);
JsonSerialization::Load(materialType, *document, settings);
materialType.ConvertToNewDataFormat();
materialType.ResolveUvEnums();
if (reportingHelper.ErrorsReported())
{
return AZ::Failure();
}
else
{
return AZ::Success(AZStd::move(materialType));
}
}
AZ::Outcome<MaterialSourceData> LoadMaterialSourceData(const AZStd::string& filePath, const rapidjson::Value* document, bool warningsAsErrors)
{
AZ::Outcome<rapidjson::Document, AZStd::string> loadOutcome;
if (document == nullptr)
{
loadOutcome = AZ::JsonSerializationUtils::ReadJsonFile(filePath, AZ::RPI::JsonUtils::DefaultMaxFileSize);
if (!loadOutcome.IsSuccess())
{
AZ_Error("MaterialUtils", false, "%s", loadOutcome.GetError().c_str());
return AZ::Failure();
}
document = &loadOutcome.GetValue();
}
MaterialSourceData material;
JsonDeserializerSettings settings;
JsonReportingHelper reportingHelper;
reportingHelper.Attach(settings);
JsonSerialization::Load(material, *document, settings);
material.ConvertToNewDataFormat();
if (reportingHelper.ErrorsReported())
{
return AZ::Failure();
}
else if (warningsAsErrors && reportingHelper.WarningsReported())
{
AZ_Error("MaterialUtils", false, "Warnings reported while loading '%s'", filePath.c_str());
return AZ::Failure();
}
else
{
return AZ::Success(AZStd::move(material));
}
}
void CheckForUnrecognizedJsonFields(const AZStd::string_view* acceptedFieldNames, uint32_t acceptedFieldNameCount, const rapidjson::Value& object, JsonDeserializerContext& context, JsonSerializationResult::ResultCode &result)
{
for (auto iter = object.MemberBegin(); iter != object.MemberEnd(); ++iter)
{
bool matched = false;
for (uint32_t i = 0; i < acceptedFieldNameCount; ++i)
{
if (iter->name.GetString() == acceptedFieldNames[i])
{
matched = true;
break;
}
}
if (!matched)
{
ScopedContextPath subPath{context, iter->name.GetString()};
result.Combine(context.Report(JsonSerializationResult::Tasks::ReadField, JsonSerializationResult::Outcomes::Skipped, "Skipping unrecognized field"));
}
}
}
bool BuildersShouldFinalizeMaterialAssets()
{
// We default to the faster workflow for developers. Enable this registry setting when releasing the
// game for faster load times and obfuscation of material assets.
bool shouldFinalize = false;
if (auto settingsRegistry = AZ::SettingsRegistry::Get(); settingsRegistry != nullptr)
{
settingsRegistry->Get(shouldFinalize, "/O3DE/Atom/RPI/MaterialBuilder/FinalizeMaterialAssets");
}
return shouldFinalize;
}
}
}
}