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o3de/Gems/Atom/RPI/Code/Source/RPI.Edit/Material/MaterialSourceData.cpp

407 lines
18 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <Atom/RPI.Edit/Material/MaterialSourceData.h>
#include <Atom/RPI.Edit/Material/MaterialPropertyValueSerializer.h>
#include <Atom/RPI.Edit/Material/MaterialTypeSourceData.h>
#include <Atom/RPI.Edit/Material/MaterialPropertyId.h>
#include <Atom/RPI.Edit/Material/MaterialUtils.h>
#include <Atom/RPI.Edit/Material/MaterialConverterBus.h>
#include <Atom/RPI.Edit/Common/AssetUtils.h>
#include <Atom/RPI.Edit/Common/JsonFileLoadContext.h>
#include <Atom/RPI.Edit/Common/JsonReportingHelper.h>
#include <Atom/RPI.Edit/Common/JsonUtils.h>
#include <Atom/RPI.Reflect/Material/MaterialAssetCreator.h>
#include <Atom/RPI.Reflect/Material/MaterialPropertiesLayout.h>
#include <Atom/RPI.Reflect/Image/StreamingImageAsset.h>
#include <Atom/RPI.Public/Image/StreamingImage.h>
#include <AzCore/Serialization/Json/JsonUtils.h>
#include <AzCore/Serialization/SerializeContext.h>
#include <AzCore/Serialization/Json/JsonSerialization.h>
#include <AzCore/IO/TextStreamWriters.h>
#include <AzCore/IO/GenericStreams.h>
#include <AzCore/IO/IOUtils.h>
#include <AzCore/JSON/prettywriter.h>
#include <AzCore/std/algorithm.h>
#include <AzCore/Serialization/Json/RegistrationContext.h>
#include <AzToolsFramework/API/EditorAssetSystemAPI.h>
namespace AZ
{
namespace RPI
{
void MaterialSourceData::Reflect(ReflectContext* context)
{
if (JsonRegistrationContext* jsonContext = azrtti_cast<JsonRegistrationContext*>(context))
{
jsonContext->Serializer<JsonMaterialPropertyValueSerializer>()->HandlesType<MaterialPropertyValue>();
}
else if (auto* serializeContext = azrtti_cast<SerializeContext*>(context))
{
serializeContext->Class<MaterialSourceData>()
->Version(2)
->Field("description", &MaterialSourceData::m_description)
->Field("materialType", &MaterialSourceData::m_materialType)
->Field("materialTypeVersion", &MaterialSourceData::m_materialTypeVersion)
->Field("parentMaterial", &MaterialSourceData::m_parentMaterial)
->Field("properties", &MaterialSourceData::m_propertiesOld)
->Field("propertyValues", &MaterialSourceData::m_propertyValues)
;
serializeContext->RegisterGenericType<PropertyValueMap>();
serializeContext->RegisterGenericType<PropertyGroupMap>();
}
}
// Helper function for CreateMaterialAsset, for applying basic material property values
template<typename T>
void ApplyMaterialValues(MaterialAssetCreator& materialAssetCreator, const AZStd::map<Name, T>& values)
{
for (auto& entry : values)
{
const Name& propertyId = entry.first;
materialAssetCreator.SetPropertyValue(propertyId, entry.second);
}
}
void MaterialSourceData::SetPropertyValue(const Name& propertyId, const MaterialPropertyValue& value)
{
if (!propertyId.IsEmpty())
{
m_propertyValues[propertyId] = value;
}
}
const MaterialPropertyValue& MaterialSourceData::GetPropertyValue(const Name& propertyId) const
{
auto iter = m_propertyValues.find(propertyId);
if (iter == m_propertyValues.end())
{
return m_invalidValue;
}
else
{
return iter->second;
}
}
void MaterialSourceData::RemovePropertyValue(const Name& propertyId)
{
m_propertyValues.erase(propertyId);
}
MaterialSourceData::PropertyValueMap MaterialSourceData::GetPropertyValues() const
{
return m_propertyValues;
}
bool MaterialSourceData::HasPropertyValue(const Name& propertyId) const
{
return m_propertyValues.find(propertyId) != m_propertyValues.end();
}
void MaterialSourceData::ConvertToNewDataFormat()
{
for (auto& [groupName, propertyList] : m_propertiesOld)
{
for (auto& [propertyName, propertyValue] : propertyList)
{
SetPropertyValue(MaterialPropertyId{groupName, propertyName}, propertyValue);
}
}
m_propertiesOld.clear();
}
Outcome<Data::Asset<MaterialAsset>> MaterialSourceData::CreateMaterialAsset(
Data::AssetId assetId, AZStd::string_view materialSourceFilePath, MaterialAssetProcessingMode processingMode, bool elevateWarnings) const
{
MaterialAssetCreator materialAssetCreator;
materialAssetCreator.SetElevateWarnings(elevateWarnings);
if (m_materialType.empty())
{
AZ_Error("MaterialSourceData", false, "materialType was not specified");
return Failure();
}
Outcome<Data::AssetId> materialTypeAssetId = AssetUtils::MakeAssetId(materialSourceFilePath, m_materialType, 0);
if (!materialTypeAssetId)
{
return Failure();
}
Data::Asset<MaterialTypeAsset> materialTypeAsset;
switch (processingMode)
{
case MaterialAssetProcessingMode::DeferredBake:
{
// Don't load the material type data, just create a reference to it
materialTypeAsset = Data::Asset<MaterialTypeAsset>{ materialTypeAssetId.GetValue(), azrtti_typeid<MaterialTypeAsset>(), m_materialType };
break;
}
case MaterialAssetProcessingMode::PreBake:
{
// In this case we need to load the material type data in preparation for the material->Finalize() step below.
auto materialTypeAssetOutcome = AssetUtils::LoadAsset<MaterialTypeAsset>(materialTypeAssetId.GetValue());
if (!materialTypeAssetOutcome)
{
return Failure();
}
materialTypeAsset = materialTypeAssetOutcome.GetValue();
break;
}
default:
{
AZ_Assert(false, "Unhandled MaterialAssetProcessingMode");
return Failure();
}
}
materialAssetCreator.Begin(assetId, materialTypeAsset, processingMode == MaterialAssetProcessingMode::PreBake);
if (!m_parentMaterial.empty())
{
auto parentMaterialAsset = AssetUtils::LoadAsset<MaterialAsset>(materialSourceFilePath, m_parentMaterial);
if (!parentMaterialAsset.IsSuccess())
{
return Failure();
}
// Make sure the parent material has the same material type
{
Data::AssetId parentsMaterialTypeId = parentMaterialAsset.GetValue()->GetMaterialTypeAsset().GetId();
if (materialTypeAssetId.GetValue() != parentsMaterialTypeId)
{
AZ_Error("MaterialSourceData", false, "This material and its parent material do not share the same material type.");
return Failure();
}
}
// Inherit the parent's property values...
switch (processingMode)
{
case MaterialAssetProcessingMode::DeferredBake:
{
for (auto& property : parentMaterialAsset.GetValue()->GetRawPropertyValues())
{
materialAssetCreator.SetPropertyValue(property.first, property.second);
}
break;
}
case MaterialAssetProcessingMode::PreBake:
{
const MaterialPropertiesLayout* propertiesLayout = parentMaterialAsset.GetValue()->GetMaterialPropertiesLayout();
if (parentMaterialAsset.GetValue()->GetPropertyValues().size() != propertiesLayout->GetPropertyCount())
{
AZ_Assert(false, "The parent material should have been finalized with %zu properties but it has %zu. Something is out of sync.",
propertiesLayout->GetPropertyCount(), parentMaterialAsset.GetValue()->GetPropertyValues().size());
return Failure();
}
for (size_t propertyIndex = 0; propertyIndex < propertiesLayout->GetPropertyCount(); ++propertyIndex)
{
materialAssetCreator.SetPropertyValue(
propertiesLayout->GetPropertyDescriptor(MaterialPropertyIndex{propertyIndex})->GetName(),
parentMaterialAsset.GetValue()->GetPropertyValues()[propertyIndex]);
}
break;
}
default:
{
AZ_Assert(false, "Unhandled MaterialAssetProcessingMode");
return Failure();
}
}
}
ApplyPropertiesToAssetCreator(materialAssetCreator, materialSourceFilePath);
Data::Asset<MaterialAsset> material;
if (materialAssetCreator.End(material))
{
return Success(material);
}
else
{
return Failure();
}
}
Outcome<Data::Asset<MaterialAsset>> MaterialSourceData::CreateMaterialAssetFromSourceData(
Data::AssetId assetId,
AZStd::string_view materialSourceFilePath,
bool elevateWarnings,
AZStd::unordered_set<AZStd::string>* sourceDependencies) const
{
if (m_materialType.empty())
{
AZ_Error("MaterialSourceData", false, "materialType was not specified");
return Failure();
}
const auto materialTypeSourcePath = AssetUtils::ResolvePathReference(materialSourceFilePath, m_materialType);
const auto materialTypeAssetId = AssetUtils::MakeAssetId(materialTypeSourcePath, 0);
if (!materialTypeAssetId.IsSuccess())
{
AZ_Error("MaterialSourceData", false, "Failed to create material type asset ID: '%s'.", materialTypeSourcePath.c_str());
return Failure();
}
auto materialTypeLoadOutcome = MaterialUtils::LoadMaterialTypeSourceData(materialTypeSourcePath);
if (!materialTypeLoadOutcome)
{
AZ_Error("MaterialSourceData", false, "Failed to load MaterialTypeSourceData: '%s'.", materialTypeSourcePath.c_str());
return Failure();
}
MaterialTypeSourceData materialTypeSourceData = materialTypeLoadOutcome.TakeValue();
const auto materialTypeAsset =
materialTypeSourceData.CreateMaterialTypeAsset(materialTypeAssetId.GetValue(), materialTypeSourcePath, elevateWarnings);
if (!materialTypeAsset.IsSuccess())
{
AZ_Error("MaterialSourceData", false, "Failed to create material type asset from source data: '%s'.", materialTypeSourcePath.c_str());
return Failure();
}
// Track all of the material and material type assets loaded while trying to create a material asset from source data. This will
// be used for evaluating circular dependencies and returned for external monitoring or other use.
AZStd::unordered_set<AZStd::string> dependencies;
dependencies.insert(materialSourceFilePath);
dependencies.insert(materialTypeSourcePath);
// Load and build a stack of MaterialSourceData from all of the parent materials in the hierarchy. Properties from the source
// data will be applied in reverse to the asset creator.
AZStd::vector<MaterialSourceData> parentSourceDataStack;
AZStd::string parentSourceRelPath = m_parentMaterial;
AZStd::string parentSourceAbsPath = AssetUtils::ResolvePathReference(materialSourceFilePath, parentSourceRelPath);
while (!parentSourceRelPath.empty())
{
if (!dependencies.insert(parentSourceAbsPath).second)
{
AZ_Error("MaterialSourceData", false, "Detected circular dependency between materials: '%s' and '%s'.", materialSourceFilePath.data(), parentSourceAbsPath.c_str());
return Failure();
}
auto loadParentResult = MaterialUtils::LoadMaterialSourceData(parentSourceAbsPath);
if (!loadParentResult)
{
AZ_Error("MaterialSourceData", false, "Failed to load MaterialSourceData for parent material: '%s'.", parentSourceAbsPath.c_str());
return Failure();
}
MaterialSourceData parentSourceData = loadParentResult.TakeValue();
// Make sure that all materials in the hierarchy share the same material type
const auto parentTypeAssetId = AssetUtils::MakeAssetId(parentSourceAbsPath, parentSourceData.m_materialType, 0);
if (!parentTypeAssetId)
{
AZ_Error("MaterialSourceData", false, "Parent material asset ID wasn't found: '%s'.", parentSourceAbsPath.c_str());
return Failure();
}
if (parentTypeAssetId.GetValue() != materialTypeAssetId.GetValue())
{
AZ_Error("MaterialSourceData", false, "This material and its parent material do not share the same material type.");
return Failure();
}
// Get the location of the next parent material and push the source data onto the stack
parentSourceRelPath = parentSourceData.m_parentMaterial;
parentSourceAbsPath = AssetUtils::ResolvePathReference(parentSourceAbsPath, parentSourceRelPath);
parentSourceDataStack.emplace_back(AZStd::move(parentSourceData));
}
// Unlike CreateMaterialAsset(), we can always finalize the material here because we loaded created the MaterialTypeAsset from
// the source .materialtype file, so the necessary data is always available.
// (In case you are wondering why we don't use CreateMaterialAssetFromSourceData in MaterialBuilder: that would require a
// source dependency between the .materialtype and .material file, which would cause all .material files to rebuild when you
// edit the .materialtype; it's faster to not read the material type data at all ... until it's needed at runtime)
const bool finalize = true;
// Create the material asset from all the previously loaded source data
MaterialAssetCreator materialAssetCreator;
materialAssetCreator.SetElevateWarnings(elevateWarnings);
materialAssetCreator.Begin(assetId, materialTypeAsset.GetValue(), finalize);
while (!parentSourceDataStack.empty())
{
parentSourceDataStack.back().ApplyPropertiesToAssetCreator(materialAssetCreator, materialSourceFilePath);
parentSourceDataStack.pop_back();
}
ApplyPropertiesToAssetCreator(materialAssetCreator, materialSourceFilePath);
Data::Asset<MaterialAsset> material;
if (materialAssetCreator.End(material))
{
if (sourceDependencies)
{
sourceDependencies->insert(dependencies.begin(), dependencies.end());
}
return Success(material);
}
return Failure();
}
void MaterialSourceData::ApplyPropertiesToAssetCreator(
AZ::RPI::MaterialAssetCreator& materialAssetCreator, const AZStd::string_view& materialSourceFilePath) const
{
for (auto& [propertyId, propertyValue] : m_propertyValues)
{
if (!propertyValue.IsValid())
{
materialAssetCreator.ReportWarning("Source data for material property value is invalid.");
}
else
{
// If the source value type is a string, there are two possible property types: Image and Enum. If there is a "." in
// the string (for the extension) we assume it's an Image and look up the referenced Asset. Otherwise, we can assume
// it's an Enum value and just preserve the original string.
if (propertyValue.Is<AZStd::string>() && AzFramework::StringFunc::Contains(propertyValue.GetValue<AZStd::string>(), "."))
{
Data::Asset<ImageAsset> imageAsset;
MaterialUtils::GetImageAssetResult result = MaterialUtils::GetImageAssetReference(
imageAsset, materialSourceFilePath, propertyValue.GetValue<AZStd::string>());
if (result == MaterialUtils::GetImageAssetResult::Missing)
{
materialAssetCreator.ReportWarning(
"Material property '%s': Could not find the image '%s'", propertyId.GetCStr(),
propertyValue.GetValue<AZStd::string>().data());
}
imageAsset.SetAutoLoadBehavior(Data::AssetLoadBehavior::PreLoad);
materialAssetCreator.SetPropertyValue(propertyId, imageAsset);
}
else
{
materialAssetCreator.SetPropertyValue(propertyId, propertyValue);
}
}
}
}
} // namespace RPI
} // namespace AZ