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o3de/Gems/AssetMemoryAnalyzer/Code/Source/AssetMemoryAnalyzer.h

163 lines
4.9 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzCore/Debug/AssetTrackingTypes.h>
namespace AssetMemoryAnalyzer
{
class AnalyzerImpl;
namespace Data
{
enum class AllocationCategories
{
HEAP,
VRAM,
COUNT
};
constexpr int ALLOCATION_CATEGORY_COUNT = (int)AllocationCategories::COUNT;
// A location in code
struct CodePoint
{
const char* m_file;
int m_line;
AllocationCategories m_category;
};
// Meta-information to attach to an individual allocation
struct AllocationData
{
union CategoryInfo
{
struct
{
AZ::IAllocator* m_allocator;
}
m_heapInfo;
};
CodePoint* m_codePoint;
CategoryInfo m_categoryInfo;
};
// Information about a point in code where allocations occur
struct AllocationPoint
{
struct AllocationInfo
{
// Size in bytes
uint32_t m_size;
};
using AllocationInfos = AZStd::vector<AllocationInfo, AZ::Debug::AZStdAssetTrackingAllocator>;
// The point in code where allocations occur
const CodePoint* m_codePoint;
// Total memory allocated through this code point (will be the sum of m_allocations)
uint32_t m_totalAllocatedMemory = 0;
// Individual allocations that occurred through this code point
AllocationInfos m_allocations;
};
// Summary information about a group of allocations
struct Summary
{
// Total bytes allocated in the group
uint32_t m_allocatedMemory = 0;
// Total number of separate allocations in the group
uint32_t m_allocationCount = 0;
};
// Information about an asset
struct AssetData
{
struct CodePointInfo
{
AllocationPoint::AllocationInfos m_allocations;
uint32_t m_totalBytes = 0;
AllocationCategories m_category;
};
uint32_t m_totalAllocations[ALLOCATION_CATEGORY_COUNT];
uint32_t m_totalBytes[ALLOCATION_CATEGORY_COUNT];
AZStd::unordered_map<CodePoint*, CodePointInfo, AZStd::hash<CodePoint*>, AZStd::equal_to<CodePoint*>, AZ::Debug::AZStdAssetTrackingAllocator> m_codePointsToAllocations;
};
// Information about a specific asset.
struct AssetInfo
{
// Identifier for the asset.
const char* m_id = nullptr;
// Total allocations/bytes for this asset, including allocations for any child assets.
Summary m_totalSummary[ALLOCATION_CATEGORY_COUNT];
// Total allocations/bytes for this asset alone, excluding allocations for child assets.
Summary m_localSummary[ALLOCATION_CATEGORY_COUNT];
// Child assets (i.e. assets that enter into scope while this asset is already in scope)
AZStd::vector<AssetInfo, AZ::Debug::AZStdAssetTrackingAllocator> m_childAssets;
// Points in code at which this asset has made allocations
AZStd::vector<AllocationPoint, AZ::Debug::AZStdAssetTrackingAllocator> m_allocationPoints;
};
typedef AZStd::vector<AllocationPoint, AZ::Debug::AZStdAssetTrackingAllocator> AllocationPoints;
}
// Analysis of all loaded assets at a moment in time
class FrameAnalysis
{
public:
AZ_TYPE_INFO(FrameAnalysis, "{6B7287A6-EE5E-4A9D-B219-586DAD865537}");
AZ_CLASS_ALLOCATOR(FrameAnalysis, AZ::Debug::AssetTrackingAllocator, 0);
const Data::AssetInfo& GetRootAsset() const
{
return m_rootAsset;
}
const Data::AllocationPoints& GetAllocationPoints() const
{
return m_allocationPoints;
}
private:
Data::AssetInfo m_rootAsset;
Data::AllocationPoints m_allocationPoints;
friend AnalyzerImpl;
};
class Analyzer
{
public:
AZ_TYPE_INFO(Analyzer, "{00FB30E2-706C-41E6-9BDD-F52A40CF3366}");
AZ_CLASS_ALLOCATOR(Analyzer, AZ::Debug::AssetTrackingAllocator, 0);
Analyzer();
~Analyzer();
AZStd::shared_ptr<FrameAnalysis> GetAnalysis();
private:
AZStd::unique_ptr<AnalyzerImpl> m_impl;
};
}