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93 lines
2.3 KiB
C++
93 lines
2.3 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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// Original file Copyright Crytek GMBH or its affiliates, used under license.
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#ifndef __CRESKY_H__
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#define __CRESKY_H__
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//=============================================================
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#include "VertexFormats.h"
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#include <Vertex.h>
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struct SSkyLightRenderParams;
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class CRESky
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: public CRendElementBase
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{
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friend class CRender3D;
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public:
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float m_fTerrainWaterLevel;
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float m_fSkyBoxStretching;
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float m_fAlpha;
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int m_nSphereListId;
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public:
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CRESky();
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virtual ~CRESky();
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virtual void mfPrepare(bool bCheckOverflow);
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virtual bool mfDraw(CShader* ef, SShaderPass* sfm);
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virtual void GetMemoryUsage(ICrySizer* pSizer) const
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{
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pSizer->AddObject(this, sizeof(*this));
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}
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AZ::Vertex::Format GetVertexFormat() const override;
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bool GetGeometryInfo(SGeometryInfo& streams) override;
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private:
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AZ::Vertex::Format m_skyVertexFormat;
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};
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class CREHDRSky
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: public CRendElementBase
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{
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public:
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CREHDRSky();
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virtual ~CREHDRSky();
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virtual void mfPrepare(bool bCheckOverflow);
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virtual bool mfDraw(CShader* ef, SShaderPass* sfm);
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virtual void GetMemoryUsage(ICrySizer* pSizer) const
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{
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pSizer->AddObject(this, sizeof(*this));
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}
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void GenerateSkyDomeTextures(int32 width, int32 height);
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virtual AZ::Vertex::Format GetVertexFormat() const override;
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virtual bool GetGeometryInfo(SGeometryInfo& streams) override;
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public:
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const SSkyLightRenderParams* m_pRenderParams;
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int m_moonTexId;
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class CTexture* m_pSkyDomeTextureMie;
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class CTexture* m_pSkyDomeTextureRayleigh;
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static void SetCommonMoonParams(CShader* ef, bool bUseMoon = false);
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private:
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void Init();
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private:
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int m_skyDomeTextureLastTimeStamp;
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int m_frameReset;
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class CStars* m_pStars;
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AZ::Vertex::Format m_hdrSkyVertexFormat;
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};
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#endif // __CRESKY_H__
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