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o3de/Code/Framework/AzToolsFramework/AzToolsFramework/Commands/CreateSliceCommand.h
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2021-03-08 14:30:57 -08:00

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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzCore/Slice/SliceAsset.h>
#include <AzCore/Slice/SliceComponent.h>
#include <AzToolsFramework/Commands/BaseSliceCommand.h>
namespace AzToolsFramework
{
class CreateSliceCommand
: public BaseSliceCommand
{
public:
AZ_CLASS_ALLOCATOR(CreateSliceCommand, AZ::SystemAllocator, 0);
AZ_RTTI(CreateSliceCommand, "{295F0D67-18F4-4C4E-937B-66398258A472}");
CreateSliceCommand(const AZStd::string& friendlyName);
~CreateSliceCommand() {}
void Capture(const AZ::Data::Asset<AZ::SliceAsset>& tempSliceAsset,
const AZStd::string& fullSliceAssetPath,
const AZ::SliceComponent::EntityIdToEntityIdMap& liveToAssetMap);
void Undo() override;
void Redo() override;
protected:
AZ::Data::Asset<AZ::SliceAsset> PreloadSliceAsset();
AZStd::vector<AZ::u8> m_sliceAssetBuffer;
AZStd::string m_fullSliceAssetPath;
AZ::SliceComponent::EntityIdToEntityIdMap m_liveToAssetMap;
AZ::Data::AssetId m_sliceAssetId;
};
}