47 lines
1.6 KiB
C++
47 lines
1.6 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <AzCore/Slice/SliceAsset.h>
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#include <AzCore/Slice/SliceComponent.h>
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#include <AzToolsFramework/Commands/BaseSliceCommand.h>
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namespace AzToolsFramework
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{
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class CreateSliceCommand
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: public BaseSliceCommand
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{
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public:
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AZ_CLASS_ALLOCATOR(CreateSliceCommand, AZ::SystemAllocator, 0);
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AZ_RTTI(CreateSliceCommand, "{295F0D67-18F4-4C4E-937B-66398258A472}");
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CreateSliceCommand(const AZStd::string& friendlyName);
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~CreateSliceCommand() {}
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void Capture(const AZ::Data::Asset<AZ::SliceAsset>& tempSliceAsset,
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const AZStd::string& fullSliceAssetPath,
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const AZ::SliceComponent::EntityIdToEntityIdMap& liveToAssetMap);
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void Undo() override;
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void Redo() override;
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protected:
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AZ::Data::Asset<AZ::SliceAsset> PreloadSliceAsset();
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AZStd::vector<AZ::u8> m_sliceAssetBuffer;
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AZStd::string m_fullSliceAssetPath;
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AZ::SliceComponent::EntityIdToEntityIdMap m_liveToAssetMap;
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AZ::Data::AssetId m_sliceAssetId;
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};
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}
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